Henrik Rydgård
efd44a6933
Merge branch 'debugger2' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-debugger2
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Conflicts:
Core/Debugger/Breakpoints.cpp
2014-01-26 23:10:37 +01:00
Henrik Rydgård
241c78fb4c
Merge pull request #5221 from unknownbrackets/debugger
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Add module info to the symbol maps
2014-01-26 14:07:29 -08:00
Henrik Rydgård
289729f43c
Merge pull request #5216 from DanyalZia/frameskip
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Separates out auto-skip from frameskiping
2014-01-26 14:06:45 -08:00
Unknown W. Brackets
fe2b62c27d
Make the "on change" checkbox for memchecks work.
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But, for now, only on sw and similar instructions, the rest don't work
yet and just always break.
2014-01-26 11:57:39 -08:00
DanyalZia
61a15c1465
Fix a bug where changing resolution wouldn't make a difference on a fly
2014-01-26 19:02:21 +05:00
Unknown W. Brackets
76afb2a8d5
Avoid returning points from the symbol map.
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Now that it uses a lookup, this is even more dangerous. But, the maps
could be reordered while it's trying to print the pointer and cause that
data to become invalid.
This should be safe from race conditions.
2014-01-25 21:40:23 -08:00
Unknown W. Brackets
b1af4f4911
Write symbol maps as ".ppmap" instead.
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This has some benefits:
* They are smaller, but zgrep/zcat etc. still work.
* Since the format is slightly different, bisecting won't overwrite.
* It avoids conflicts with .map file associations.
2014-01-25 21:12:16 -08:00
DanyalZia
83eb96bab8
Separates out auto-skip and frameskip
2014-01-26 01:21:03 +05:00
DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
Unknown W. Brackets
2bf061d05b
Trigger a touch event before sending a right click.
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This way we can know what they actually right clicked on.
2014-01-25 11:19:41 -08:00
Henrik Rydgård
b360f5a1e5
Merge pull request #5148 from Bigpet/WinTouchSupport
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Add Windows touch support
2014-01-24 10:31:40 -08:00
Peter Tissen
e1d115284e
remove more test code
2014-01-23 20:50:33 +01:00
Peter Tissen
d8b4d653f1
revert test code
2014-01-23 20:30:35 +01:00
Peter Tissen
4a4488eb98
Enable touch support by default
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Check for touch support and enable it automatically if available.
It's probably possible to hack around Vista with the HID stuff but
I don't think Vista that want multitouch is a large enough group
to invest the time.
2014-01-23 20:16:38 +01:00
The Dax
b58746816a
Make the bool a class member instead.
2014-01-22 18:36:40 -05:00
The Dax
97a5382b50
Win32: Use a hacky workaround to prevent a rare hang when starting up.
2014-01-22 17:38:34 -05:00
Peter Tissen
b991d49049
Add Windows touch support
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This is disabled by default
break out WindowsTouchHandler into a seperate Class , that file is way too big anyway
2014-01-22 21:25:49 +01:00
Unknown W. Brackets
cddd537f36
Minor tweak, no need for this check anymore.
2014-01-22 01:24:41 -08:00
Unknown W. Brackets
3a186a9d7f
Show CLUT shift value in GE debugger.
2014-01-22 00:32:31 -08:00
Unknown W. Brackets
83eb5f05bc
windows: Ignore key/mouse input while menu focused.
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This prevents arrow and shortcut keys from being considered inputs to the
game or UI.
2014-01-20 00:57:20 -08:00
Unknown W. Brackets
0e286d6603
windows: Re-enable scaling on gl_extensions change.
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This fixes the fact that it's not filled in the first time UpdateMenus()
is called, since it's called again whenever you open the menu anyway.
2014-01-20 00:42:04 -08:00
Henrik Rydgård
70f8b14156
Merge pull request #5155 from unknownbrackets/texscaling
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Disable scaling to odd multiples when unsupported.
2014-01-19 23:57:20 -08:00
Unknown W. Brackets
eeaeb91610
Disable scaling to odd multiples when unsupported.
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May help #4000 .
2014-01-19 21:14:21 -08:00
Unknown W. Brackets
360068075b
windows: Show the open dialog on a separate thread.
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Allows the screen to continue rendering, which should prevent black
screens, etc. while browsing.
May help #2755 .
2014-01-19 20:15:08 -08:00
Unknown W. Brackets
0fa371ccbf
windows: Check PSP_IsInited() in more places.
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This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00