Commit Graph

1142 Commits

Author SHA1 Message Date
Darth1701
69bec091e1 Update Windows/PPSSPP.sln
Fix for VS 2010
2013-01-23 13:08:51 +01:00
Unknown W. Brackets
04130c812a Show the current tick count in the disasm dialog.
Might as well show something under Ctr:...
2013-01-21 19:20:49 -08:00
Henrik Rydgard
04860322f4 Merge branch 'master' into vertexcache 2013-01-20 11:30:11 +01:00
Unknown W. Brackets
9d8a9a1dd0 Couple more type conversion errors, cleanup. 2013-01-19 14:05:46 -08:00
Henrik Rydgard
8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
Darth1701
e6a85eb7df Update Windows/PPSSPP.sln 2013-01-19 11:11:20 +01:00
Henrik Rydgard
7b13477fda Add UnitTest project (only set up win build for now, lazy me)
This is for local testing of stuff that doesn't need to be tested
in context in the emulator.
Enable building ArmEmitter under any platform, just for testing.
2013-01-19 10:07:14 +01:00
Henrik Rydgård
f493aad0fe Merge pull request #425 from raven02/g3d-log
Minor fix disable G3D log at startup
2013-01-16 00:08:09 -08:00
raven02
dde889d2e3 Minor fix disable G3D log 2013-01-16 08:37:41 +08:00
Henrik Rydgard
8ce9ce10bf Merge branch 'master' into armjit
Conflicts:
	Common/ArmEmitter.h
	Common/CPUDetect.cpp
2013-01-14 20:46:17 +01:00
raven02
113706ad49 Add UpdateMenus() to ID_OPTIONS_FULLSCREEN 2013-01-12 14:45:28 +08:00
Henrik Rydgard
551bf7b0ad Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
Henrik Rydgard
2e6063d084 Merge branch 'master' into armjit 2013-01-11 18:01:32 +01:00
raven02
e34ba40519 Add option to disable G3D log 2013-01-11 16:14:58 +08:00
Henrik Rydgard
c7a137a930 Merge branch 'master' into armjit
Conflicts:
	android/jni/MenuScreens.cpp
2013-01-10 12:57:45 +01:00
Henrik Rydgard
479d1f5111 Draw using VBO. Add option, make default true. 2013-01-10 12:54:36 +01:00
J.P. Lee
eda8252d7d Implement a simple SSAA function
Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00
Henrik Rydgard
f5c94775b9 Cleanup 2013-01-09 00:12:02 +01:00
Henrik Rydgard
8c06edc47b It's getting close to the first totally unoptimized jit run. 2013-01-08 17:03:17 +01:00
Henrik Rydgard
7cb95bbc89 Merge branch 'master' into armjit
Conflicts:
	CMakeLists.txt
	Core/MIPS/ARM/RegCache.cpp
2013-01-07 10:25:02 +01:00
Unknown W. Brackets
f546e9084f Use 100% because 80% is in some games' deadzone.
Like Senjou no Valkyria 3.  Also some games register it but move slow.
2013-01-06 22:57:33 -08:00
Unknown W. Brackets
cf1295e95f Enable fake mpeg mode by default.
Note: loaded save states will have it off.  No UI yet.
2013-01-06 19:55:04 -08:00
Henrik Rydgard
9363a867e2 Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
Henrik Rydgard
4f63bda419 Add Windows UI to dump next frame to log (display list commands) 2013-01-05 19:57:06 +01:00
raven02
bb9d2dbea8 Run should be grayed when emulation is running 2013-01-05 21:41:21 +08:00