Darth1701
69bec091e1
Update Windows/PPSSPP.sln
...
Fix for VS 2010
2013-01-23 13:08:51 +01:00
Unknown W. Brackets
04130c812a
Show the current tick count in the disasm dialog.
...
Might as well show something under Ctr:...
2013-01-21 19:20:49 -08:00
Henrik Rydgard
04860322f4
Merge branch 'master' into vertexcache
2013-01-20 11:30:11 +01:00
Unknown W. Brackets
9d8a9a1dd0
Couple more type conversion errors, cleanup.
2013-01-19 14:05:46 -08:00
Henrik Rydgard
8ff96bbcd8
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
Darth1701
e6a85eb7df
Update Windows/PPSSPP.sln
2013-01-19 11:11:20 +01:00
Henrik Rydgard
7b13477fda
Add UnitTest project (only set up win build for now, lazy me)
...
This is for local testing of stuff that doesn't need to be tested
in context in the emulator.
Enable building ArmEmitter under any platform, just for testing.
2013-01-19 10:07:14 +01:00
Henrik Rydgård
f493aad0fe
Merge pull request #425 from raven02/g3d-log
...
Minor fix disable G3D log at startup
2013-01-16 00:08:09 -08:00
raven02
dde889d2e3
Minor fix disable G3D log
2013-01-16 08:37:41 +08:00
Henrik Rydgard
8ce9ce10bf
Merge branch 'master' into armjit
...
Conflicts:
Common/ArmEmitter.h
Common/CPUDetect.cpp
2013-01-14 20:46:17 +01:00
raven02
113706ad49
Add UpdateMenus() to ID_OPTIONS_FULLSCREEN
2013-01-12 14:45:28 +08:00
Henrik Rydgard
551bf7b0ad
Let's build for both armeabi and armeabi-v7a again.
2013-01-11 19:40:33 +01:00
Henrik Rydgard
2e6063d084
Merge branch 'master' into armjit
2013-01-11 18:01:32 +01:00
raven02
e34ba40519
Add option to disable G3D log
2013-01-11 16:14:58 +08:00
Henrik Rydgard
c7a137a930
Merge branch 'master' into armjit
...
Conflicts:
android/jni/MenuScreens.cpp
2013-01-10 12:57:45 +01:00
Henrik Rydgard
479d1f5111
Draw using VBO. Add option, make default true.
2013-01-10 12:54:36 +01:00
J.P. Lee
eda8252d7d
Implement a simple SSAA function
...
Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00
Henrik Rydgard
f5c94775b9
Cleanup
2013-01-09 00:12:02 +01:00
Henrik Rydgard
8c06edc47b
It's getting close to the first totally unoptimized jit run.
2013-01-08 17:03:17 +01:00
Henrik Rydgard
7cb95bbc89
Merge branch 'master' into armjit
...
Conflicts:
CMakeLists.txt
Core/MIPS/ARM/RegCache.cpp
2013-01-07 10:25:02 +01:00
Unknown W. Brackets
f546e9084f
Use 100% because 80% is in some games' deadzone.
...
Like Senjou no Valkyria 3. Also some games register it but move slow.
2013-01-06 22:57:33 -08:00
Unknown W. Brackets
cf1295e95f
Enable fake mpeg mode by default.
...
Note: loaded save states will have it off. No UI yet.
2013-01-06 19:55:04 -08:00
Henrik Rydgard
9363a867e2
Add glViewport to cached gl state. Add a couple of missing VFPU ops.
2013-01-06 23:23:36 +01:00
Henrik Rydgard
4f63bda419
Add Windows UI to dump next frame to log (display list commands)
2013-01-05 19:57:06 +01:00
raven02
bb9d2dbea8
Run should be grayed when emulation is running
2013-01-05 21:41:21 +08:00