Henrik Rydgård
241c78fb4c
Merge pull request #5221 from unknownbrackets/debugger
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Add module info to the symbol maps
2014-01-26 14:07:29 -08:00
Henrik Rydgård
289729f43c
Merge pull request #5216 from DanyalZia/frameskip
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Separates out auto-skip from frameskiping
2014-01-26 14:06:45 -08:00
DanyalZia
61a15c1465
Fix a bug where changing resolution wouldn't make a difference on a fly
2014-01-26 19:02:21 +05:00
Unknown W. Brackets
b1af4f4911
Write symbol maps as ".ppmap" instead.
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This has some benefits:
* They are smaller, but zgrep/zcat etc. still work.
* Since the format is slightly different, bisecting won't overwrite.
* It avoids conflicts with .map file associations.
2014-01-25 21:12:16 -08:00
DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
Peter Tissen
e1d115284e
remove more test code
2014-01-23 20:50:33 +01:00
Peter Tissen
d8b4d653f1
revert test code
2014-01-23 20:30:35 +01:00
Peter Tissen
4a4488eb98
Enable touch support by default
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Check for touch support and enable it automatically if available.
It's probably possible to hack around Vista with the HID stuff but
I don't think Vista that want multitouch is a large enough group
to invest the time.
2014-01-23 20:16:38 +01:00
Peter Tissen
b991d49049
Add Windows touch support
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This is disabled by default
break out WindowsTouchHandler into a seperate Class , that file is way too big anyway
2014-01-22 21:25:49 +01:00
Unknown W. Brackets
83eb5f05bc
windows: Ignore key/mouse input while menu focused.
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This prevents arrow and shortcut keys from being considered inputs to the
game or UI.
2014-01-20 00:57:20 -08:00
Unknown W. Brackets
0e286d6603
windows: Re-enable scaling on gl_extensions change.
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This fixes the fact that it's not filled in the first time UpdateMenus()
is called, since it's called again whenever you open the menu anyway.
2014-01-20 00:42:04 -08:00
Henrik Rydgård
70f8b14156
Merge pull request #5155 from unknownbrackets/texscaling
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Disable scaling to odd multiples when unsupported.
2014-01-19 23:57:20 -08:00
Unknown W. Brackets
eeaeb91610
Disable scaling to odd multiples when unsupported.
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May help #4000 .
2014-01-19 21:14:21 -08:00
Unknown W. Brackets
360068075b
windows: Show the open dialog on a separate thread.
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Allows the screen to continue rendering, which should prevent black
screens, etc. while browsing.
May help #2755 .
2014-01-19 20:15:08 -08:00
Unknown W. Brackets
0421207d8b
windows: Clean up rawinput code a bit.
2014-01-19 12:16:52 -08:00
Unknown W. Brackets
8af9f62f6b
windows: Move rawinput stuff into its own file.
2014-01-19 11:59:11 -08:00
shenweip
b5d1ebf71d
Win32: Fix wrong menu position.
2014-01-09 21:15:46 +08:00
The Dax
c07702e7ef
Win32 buildfix.
2014-01-08 19:11:32 -05:00
The Dax
c8535ced2a
Remove keyboard hook and make the ignore Windows key option work.
2014-01-08 19:08:32 -05:00
Henrik Rydgård
51484e48a9
Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
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Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
The Dax
f6606e2e2b
Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI.
2014-01-07 16:08:11 -05:00
The Dax
9dc2a67076
Let's be consistent with our spacing and if's.
2014-01-07 16:02:00 -05:00
The Dax
8f86f5898a
Add a comment for the keyboard hook.
2014-01-07 16:02:00 -05:00
The Dax
9d2868b7ce
Win32: Add option to disable the Windows key.
2014-01-07 16:02:00 -05:00
zack-vii
26fbb4c32c
"Next Slot" control mapping
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-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00