Commit Graph

156 Commits

Author SHA1 Message Date
Unknown W. Brackets
82442fa68a Cut down on analog stick latency. 2013-07-07 16:25:15 -07:00
Unknown W. Brackets
fc50094725 Add back the right stick, but no UI.
Not sure where to fit it...
2013-07-07 16:17:04 -07:00
Unknown W. Brackets
e45863cb87 Support binding analog backwards. 2013-07-07 16:14:28 -07:00
Unknown W. Brackets
5f382c5ab0 Unpress the reverse direction, avoids sticking. 2013-07-07 16:10:21 -07:00
Unknown W. Brackets
8e5d115c8e Get basic axis mapping working. 2013-07-07 16:10:20 -07:00
Henrik Rydgard
bab30279c2 fbo_unbind should not be necessary when pausing anymore. 2013-07-08 01:01:47 +02:00
Henrik Rydgard
a4e95e5ce9 Fix touch buttons that got broken. Also, make the onscreen turbo a pure unthrottle, I don't understand how the other is supposed to work heh (checking iFrameLimit?) 2013-07-08 00:08:43 +02:00
Henrik Rydgard
ab1b7e7288 Get rid of remaining legacy key mappings. Make Pause and F3 mappable, add default mappings. You may need to manually map these if you have an old ppsspp.ini. 2013-07-07 14:08:08 +02:00
Henrik Rydgard
47dae8c004 Fix bug with unthrottle as virtual key. Add button to restore default key mappings. 2013-07-07 11:25:19 +02:00
Henrik Rydgard
cee45d0ad2 Win32: Switch to RawInput for keyboard processing. Lets us distinguish LSHIFT/RSHIFT and LCTRL/RCTRL. 2013-07-07 11:25:18 +02:00
Unknown W. Brackets
861eafef26 Make pause/speed virtual buttons work again.
Fixes #2669.
2013-07-06 23:06:35 -07:00
Unknown W. Brackets
efb2ab52b4 Add a rapid fire virtual key, like before. 2013-07-06 23:06:34 -07:00
Unknown W. Brackets
1ab86a68c9 Add rapid fire ctrl interface, minor cleanup. 2013-07-06 23:06:32 -07:00
Henrik Rydgard
989f791f79 Fix virtual analog stick getting stuck. Fixes #2653. 2013-07-06 22:08:43 +02:00
Henrik Rydgard
b0ee3a173a Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping. 2013-07-06 20:45:44 +02:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
Daniel Dressler
78e0d301c3 Fix misleading var name
Update() can be called at subframe intervals.
2013-07-04 12:12:50 -07:00
Daniel Dressler
1c513c1bd0 Fix forgetting pressed keys 2013-07-04 10:59:19 -07:00
Daniel Dressler
5983a838a5 Fix emu screen trashing legacy input 2013-07-03 19:04:29 -07:00
Daniel Dressler
f24d9c4c4e Merge branch 'master' of github.com:hrydgard/ppsspp 2013-07-02 20:56:43 -07:00
Daniel Dressler
770456156d Make both modern and legacy key mapping input work 2013-07-02 20:49:30 -07:00
Daniel Dressler
643133238f Make emu core use key mapped keys 2013-06-30 21:43:01 -07:00
Unknown W. Brackets
5684c32165 Just use FPS except in the name.
Hopefully users don't get confused.  I don't think "internal FPS" is gonna
fit for all languages in a way that makes sense.
2013-06-30 00:05:38 -07:00
Unknown W. Brackets
4f68703cfd Rename "VPS"/"FPS" to "Speed"/"FPES" so it's clear.
Still scaled to 60, but could change to 100 instead?

"FPES" is "frames per emulated second."  Or we could change it instead...
2013-06-29 20:06:34 -07:00
Henrik Rydgard
604ad0181b Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini
Conflicts:
	UI/MenuScreens.cpp
2013-06-27 16:28:38 +02:00