Unknown W. Brackets
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c986228d12
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Change the state in PSP_GE_SIGNAL_HANDLER_SUSPEND.
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2013-04-05 00:32:33 -07:00 |
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Unknown W. Brackets
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942eadb031
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Always trigger interrupts on signal.
It seems likely the hardware does this.
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2013-04-05 00:32:33 -07:00 |
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Unknown W. Brackets
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7aa6112c24
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Keep a flag to indicate display list bailout.
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2013-04-05 00:32:32 -07:00 |
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niepodam
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94c2f0cd9d
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Fix build with gcc 4.8.0
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2013-04-04 19:16:15 +02:00 |
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Henrik Rydgård
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f75db49faf
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Merge pull request #1174 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (continue/break, status, errors)
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2013-04-04 01:03:11 -07:00 |
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Unknown W. Brackets
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7738b42b9c
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Implement sceGeBreak()/sceGeContinue().
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2013-04-04 00:36:43 -07:00 |
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Unknown W. Brackets
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566b88bd63
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Don't actually run sceGeListEnqueueHead right away.
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2013-04-04 00:11:15 -07:00 |
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Unknown W. Brackets
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5336ae814d
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Return more correct values in sceGeDrawSync().
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2013-04-03 23:31:01 -07:00 |
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Unknown W. Brackets
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74441fdc07
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Handle displaylist state more like the PSP.
All these changes from Orphis' hard work. Things still looking good.
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2013-04-03 23:05:54 -07:00 |
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Unknown W. Brackets
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15cb005a60
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Always trigger FINISH and SIGNAL from END.
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2013-04-03 08:16:43 -07:00 |
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Unknown W. Brackets
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cd246d27c3
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Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
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2013-04-03 08:10:58 -07:00 |
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Unknown W. Brackets
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514bf93bf9
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Don't trigger an interrupt when cb = -1.
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2013-04-03 08:09:34 -07:00 |
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raven02
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fe5c3d778c
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Set min/mag filter to GL_LINEAR when disable mipmapping
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2013-04-03 16:43:09 +08:00 |
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Unknown W. Brackets
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5bb006391c
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Android buildfix.
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2013-04-03 00:57:08 -07:00 |
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Henrik Rydgård
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22a8d9c3ce
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Merge pull request #1162 from raven02/patch-3
Add option to toggle mipmapping for Android, default false
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2013-04-02 23:03:24 -07:00 |
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raven02
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87e24ea938
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Add option to toggle mipmapping , default false
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2013-04-03 07:38:13 +08:00 |
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raven02
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71ede82f6d
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Fix in-game flickering in Dissidia Final Fantasy
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2013-04-03 06:36:37 +08:00 |
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Unknown W. Brackets
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44b22bc6ff
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Fix shader compilation error.
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2013-04-02 07:26:36 -07:00 |
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BeaR
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b3aa63f64f
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Modifying shade mapping in HW and SW
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2013-04-02 12:24:22 +02:00 |
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BeaR
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da1b345cd4
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HW T&L: Change unlitcolor initialization and cleanup fragmentshader formatting
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2013-04-02 12:24:22 +02:00 |
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Unknown W. Brackets
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ec009bc299
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Cleanup a few GPU error codes.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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b8e4c72f04
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Maintain the stack per displaylist, not globally.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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affe91cb3b
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Refactor some GPU methods to return errors.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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0f15a5eae6
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Move the pc-management cmds to GPUCommon.
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2013-03-31 23:57:02 -07:00 |
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Henrik Rydgard
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a9e436fcc1
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Fix DXT5 alpha channel
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2013-03-29 23:38:14 +01:00 |
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