Unknown W. Brackets
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2b4ec12aa9
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Buildfix for iOS. Fixes #1220.
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2013-04-08 07:41:09 -07:00 |
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Henrik Rydgård
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aa33c4efcc
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Merge pull request #1217 from unknownbrackets/fbo-flicker
Adjust FBO decimation to optimize for creation
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2013-04-08 03:22:35 -07:00 |
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Unknown W. Brackets
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23c0e7f319
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Change FBO age back to 5, gets in a create loop...
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2013-04-08 00:45:21 -07:00 |
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Unknown W. Brackets
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79e3c66514
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Adjust FBO decimation to optimize for creation.
But, keep aggressively decimating for a few frames.
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2013-04-07 22:34:02 -07:00 |
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Unknown W. Brackets
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210c7b1639
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Slow down the GPU clock estimate.
This makes Fat Princess for example much faster.
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2013-04-07 17:05:12 -07:00 |
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Unknown W. Brackets
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5d017829ad
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Make sure lists aren't reused before they complete.
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2013-04-07 17:05:11 -07:00 |
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Unknown W. Brackets
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57770dbd95
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
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Henrik Rydgard
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5427f20b90
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Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around.
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2013-04-07 23:31:04 +02:00 |
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Henrik Rydgard
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e246ffe20c
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fragment shader: RGBA DECAL does make more sense this way
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2013-04-07 20:37:19 +02:00 |
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Henrik Rydgård
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381a77802c
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Merge pull request #1191 from raven02/patch-9
Miss parenthesis in GE_TEXFUNC_BLEND
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2013-04-07 02:04:05 -07:00 |
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Unknown W. Brackets
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0ca4e5f0a7
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Implement the jump, call, and ret signals.
Still buggy, but more things show...
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2013-04-06 11:03:43 -07:00 |
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Unknown W. Brackets
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376ad80d76
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Implement sync signal in display lists.
Makes dialogs show up in 3rd Birthday.
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2013-04-06 10:12:41 -07:00 |
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Unknown W. Brackets
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dac448dfae
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Implement the pause signal a bit better.
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2013-04-06 09:59:24 -07:00 |
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Unknown W. Brackets
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8302780e98
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These signals seem to skip the next FINISH, report.
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2013-04-06 08:40:24 -07:00 |
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Unknown W. Brackets
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77311a121d
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Don't listsync until after the signal handler.
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2013-04-06 08:36:03 -07:00 |
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raven02
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b03dfeb8a6
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Clean up if-else
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2013-04-06 22:28:38 +08:00 |
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raven02
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34f6a7512f
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Miss parenthesis in GE_TEXFUNC_BLEND
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2013-04-06 22:24:04 +08:00 |
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Unknown W. Brackets
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fb26941a27
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Implement sceGeListSync().
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2013-04-06 02:30:38 -07:00 |
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Unknown W. Brackets
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c0f20c2fdd
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If the interrupt is not run, don't flip gpuState.
Technically this is a hack, hopefully can remove it soon.
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2013-04-06 02:30:37 -07:00 |
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Unknown W. Brackets
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c57954a72e
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Implement sceGeDrawSync().
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2013-04-06 02:30:37 -07:00 |
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Unknown W. Brackets
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832edb0a8f
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Fix some x64 type conversion warnings.
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2013-04-05 20:29:20 -07:00 |
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Unknown W. Brackets
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028cdbea43
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Add some GPU related reporting.
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2013-04-05 01:17:18 -07:00 |
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Unknown W. Brackets
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ef1086413c
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Correct wait signal handling.
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2013-04-05 00:32:35 -07:00 |
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Unknown W. Brackets
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2913bc063a
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Implement sceGeListDeQueue().
Doesn't seem often used, though.
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2013-04-05 00:32:34 -07:00 |
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Unknown W. Brackets
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339b444703
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Switch to a fixed size displaylist queue.
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2013-04-05 00:32:34 -07:00 |
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