Unknown W. Brackets
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a0d84d45cc
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Flip the texture preview when it's a framebuffer.
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2013-10-07 00:38:46 -07:00 |
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Henrik Rydgård
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8f7a9656c8
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Merge pull request #4062 from unknownbrackets/debugger
Show tabs for depth/stencil in ge debugger, other improvements
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2013-10-06 23:59:54 -07:00 |
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Unknown W. Brackets
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ff0e9cf32d
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Make it possible to flip flags in the ge debugger.
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2013-10-06 22:17:56 -07:00 |
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Unknown W. Brackets
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3af88b1e4e
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Show the stencil buffer properlyish in ge debugger.
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2013-10-06 22:17:55 -07:00 |
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Unknown W. Brackets
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d49ad5f114
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Use an accessor for depth/frame addresses.
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2013-10-06 22:17:53 -07:00 |
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Unknown W. Brackets
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0c03dc2dec
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Handle it better when viewing an invalid addr.
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2013-10-06 22:17:52 -07:00 |
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Unknown W. Brackets
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a09119ba04
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Correct savestates when dls had context saving.
It was wrong, and also they were different between 64/32 bit.
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2013-10-06 22:10:44 -07:00 |
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Henrik Rydgård
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92a2f2d0f0
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Merge pull request #4049 from unknownbrackets/gpu-minor
Skip bounding box when set to 0
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2013-10-05 23:03:08 -07:00 |
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Unknown W. Brackets
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dcdf730407
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Fix a possibly wrong framebuffer pointer.
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2013-10-05 17:19:52 -07:00 |
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Unknown W. Brackets
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a5e9c3b10a
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Get stencil/depth reading for ge debugger.
Possibly works on NVIDIA only...
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2013-10-05 17:19:17 -07:00 |
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Unknown W. Brackets
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32f2f045e4
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Don't report a loadclut of 0.
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2013-10-05 15:41:44 -07:00 |
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Unknown W. Brackets
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01c84caffc
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Skip bounding box when set to 0.
VectorTD does this, for example, and it seems innocent, just resetting all
cmds. Not sure what it should set the flag to, though.
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2013-10-05 15:41:44 -07:00 |
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Henrik Rydgård
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fec5110dfc
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Merge pull request #4045 from unknownbrackets/warnings
Warning fixes
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2013-10-05 13:31:34 -07:00 |
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Unknown W. Brackets
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eae6e87620
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Simplify lighting clamping in softgpu.
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2013-10-05 13:05:32 -07:00 |
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Unknown W. Brackets
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013e3f3be2
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Add very basic and slow DXT decoding to softgpu.
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2013-10-05 12:25:18 -07:00 |
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Unknown W. Brackets
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2eb10c3b3f
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Add basic GetCurrentTexture() to softgpu.
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2013-10-05 11:37:14 -07:00 |
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Unknown W. Brackets
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49bd553238
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Avoid some shadowing warnings.
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2013-10-05 11:13:39 -07:00 |
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Sacha
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424a24366c
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Buildfix for Symbian.
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2013-10-05 02:51:56 +10:00 |
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Henrik Rydgard
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bfd30886b7
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Save a few GL calls per frame on Tegra using NV_draw_texture
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2013-10-01 16:22:55 +02:00 |
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raven02
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90e77f8c30
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Remove duplicate comment
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2013-10-01 14:04:48 +08:00 |
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raven02
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7f3a3ccd6c
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Projection mapping : Initialize z as 1.0f
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2013-10-01 09:01:38 +08:00 |
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Henrik Rydgård
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6b3d78adfc
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glDrawRangeElements seems to cause problems in monster hunter?
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2013-09-30 13:22:17 +02:00 |
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Henrik Rydgård
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add0350b56
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Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
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2013-09-30 03:39:47 -07:00 |
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Henrik Rydgård
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a95a1a914c
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Merge pull request #3992 from unknownbrackets/savestates
Add rewind functionality only (no UI)
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2013-09-30 01:52:49 -07:00 |
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Henrik Rydgard
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f48e0af235
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Better check for blendmode
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2013-09-30 10:17:23 +02:00 |
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