Commit Graph

2056 Commits

Author SHA1 Message Date
Unknown W. Brackets
a0d84d45cc Flip the texture preview when it's a framebuffer. 2013-10-07 00:38:46 -07:00
Henrik Rydgård
8f7a9656c8 Merge pull request #4062 from unknownbrackets/debugger
Show tabs for depth/stencil in ge debugger, other improvements
2013-10-06 23:59:54 -07:00
Unknown W. Brackets
ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
Unknown W. Brackets
3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
Unknown W. Brackets
d49ad5f114 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets
0c03dc2dec Handle it better when viewing an invalid addr. 2013-10-06 22:17:52 -07:00
Unknown W. Brackets
a09119ba04 Correct savestates when dls had context saving.
It was wrong, and also they were different between 64/32 bit.
2013-10-06 22:10:44 -07:00
Henrik Rydgård
92a2f2d0f0 Merge pull request #4049 from unknownbrackets/gpu-minor
Skip bounding box when set to 0
2013-10-05 23:03:08 -07:00
Unknown W. Brackets
dcdf730407 Fix a possibly wrong framebuffer pointer. 2013-10-05 17:19:52 -07:00
Unknown W. Brackets
a5e9c3b10a Get stencil/depth reading for ge debugger.
Possibly works on NVIDIA only...
2013-10-05 17:19:17 -07:00
Unknown W. Brackets
32f2f045e4 Don't report a loadclut of 0. 2013-10-05 15:41:44 -07:00
Unknown W. Brackets
01c84caffc Skip bounding box when set to 0.
VectorTD does this, for example, and it seems innocent, just resetting all
cmds.  Not sure what it should set the flag to, though.
2013-10-05 15:41:44 -07:00
Henrik Rydgård
fec5110dfc Merge pull request #4045 from unknownbrackets/warnings
Warning fixes
2013-10-05 13:31:34 -07:00
Unknown W. Brackets
eae6e87620 Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00
Unknown W. Brackets
013e3f3be2 Add very basic and slow DXT decoding to softgpu. 2013-10-05 12:25:18 -07:00
Unknown W. Brackets
2eb10c3b3f Add basic GetCurrentTexture() to softgpu. 2013-10-05 11:37:14 -07:00
Unknown W. Brackets
49bd553238 Avoid some shadowing warnings. 2013-10-05 11:13:39 -07:00
Sacha
424a24366c Buildfix for Symbian. 2013-10-05 02:51:56 +10:00
Henrik Rydgard
bfd30886b7 Save a few GL calls per frame on Tegra using NV_draw_texture 2013-10-01 16:22:55 +02:00
raven02
90e77f8c30 Remove duplicate comment 2013-10-01 14:04:48 +08:00
raven02
7f3a3ccd6c Projection mapping : Initialize z as 1.0f 2013-10-01 09:01:38 +08:00
Henrik Rydgård
6b3d78adfc glDrawRangeElements seems to cause problems in monster hunter? 2013-09-30 13:22:17 +02:00
Henrik Rydgård
add0350b56 Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
2013-09-30 03:39:47 -07:00
Henrik Rydgård
a95a1a914c Merge pull request #3992 from unknownbrackets/savestates
Add rewind functionality only (no UI)
2013-09-30 01:52:49 -07:00
Henrik Rydgard
f48e0af235 Better check for blendmode 2013-09-30 10:17:23 +02:00