Commit Graph

2056 Commits

Author SHA1 Message Date
Unknown W. Brackets
775c37f387 Override shaders by name. 2013-10-12 16:48:06 -07:00
Unknown W. Brackets
74db6d4e26 Load custom shaders from ms0:/PSP/shaders/. 2013-10-12 16:44:46 -07:00
Unknown W. Brackets
dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets
72a2ff83ba Break on a changed texture only if enabled. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets
d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets
2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets
3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets
4b8ace8a10 Small optimization to make breakpoint checks fast. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets
c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
Henrik Rydgård
f86e478d9f Merge pull request #4134 from raven02/patch-33
Try to use a smaller value for cyclesExecuted
2013-10-12 02:55:32 -07:00
Unknown W. Brackets
85c013c5b6 Fix a crash in OpenGL on game shutdown. 2013-10-12 01:39:50 -07:00
raven02
acb9c49ea2 Try to use a smaller value for cyclesExecuted 2013-10-12 16:20:27 +08:00
Sacha
d49b4fad9a Miscellaneous changes for Blackberry. 2013-10-12 17:19:02 +10:00
Henrik Rydgard
33acec8263 Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist. 2013-10-12 02:13:51 +02:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
danyalzia
8bed8f922e fix a bug :/ 2013-10-11 19:54:26 +05:00
danyalzia
88c36b5b25 Add Auto-texture scaling
Update resource.h

Update WndMainWindow.h

Update WndMainWindow.cpp

Update ppsspp.rc

position fix

Update TextureCache.cpp

Update TextureCache.cpp
2013-10-11 18:30:06 +05:00
Henrik Rydgård
e7a9661cad Fix stupidest crash bug ever. How the hell did this work on any platform? 2013-10-10 23:32:04 +02:00
Henrik Rydgard
b832508c4b Let's put the stencil parameters in the right order.. 2013-10-10 21:41:00 +02:00
Henrik Rydgard
5c8a74d911 Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Henrik Rydgård
ae94e5c078 Must reset lastShader after swtiching shaders outside the "framework". 2013-10-10 20:11:57 +02:00
Henrik Rydgård
d696e5b02f Try a different heuristic for the bezier subdivision factor 2013-10-10 17:49:29 +02:00
raven02
7bf6f6411c Set stencil ref value to 255 (8 bitplanes) 2^8-1=255 2013-10-10 21:59:37 +08:00
Henrik Rydgard
5c3f6bae25 Prescale UV bugfixes 2013-10-09 23:09:16 +02:00
Henrik Rydgård
95fda8dffa Set line width in constructor too. 2013-10-09 19:01:28 +02:00