Unknown W. Brackets
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775c37f387
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Override shaders by name.
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2013-10-12 16:48:06 -07:00 |
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Unknown W. Brackets
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74db6d4e26
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Load custom shaders from ms0:/PSP/shaders/.
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2013-10-12 16:44:46 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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72a2ff83ba
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Break on a changed texture only if enabled.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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4b8ace8a10
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Small optimization to make breakpoint checks fast.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Henrik Rydgård
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f86e478d9f
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Merge pull request #4134 from raven02/patch-33
Try to use a smaller value for cyclesExecuted
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2013-10-12 02:55:32 -07:00 |
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Unknown W. Brackets
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85c013c5b6
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Fix a crash in OpenGL on game shutdown.
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2013-10-12 01:39:50 -07:00 |
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raven02
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acb9c49ea2
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Try to use a smaller value for cyclesExecuted
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2013-10-12 16:20:27 +08:00 |
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Sacha
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d49b4fad9a
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Miscellaneous changes for Blackberry.
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2013-10-12 17:19:02 +10:00 |
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Henrik Rydgard
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33acec8263
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Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist.
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2013-10-12 02:13:51 +02:00 |
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Henrik Rydgard
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e0b19decca
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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2013-10-12 02:05:55 +02:00 |
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danyalzia
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8bed8f922e
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fix a bug :/
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2013-10-11 19:54:26 +05:00 |
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danyalzia
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88c36b5b25
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Add Auto-texture scaling
Update resource.h
Update WndMainWindow.h
Update WndMainWindow.cpp
Update ppsspp.rc
position fix
Update TextureCache.cpp
Update TextureCache.cpp
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2013-10-11 18:30:06 +05:00 |
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Henrik Rydgård
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e7a9661cad
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Fix stupidest crash bug ever. How the hell did this work on any platform?
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2013-10-10 23:32:04 +02:00 |
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Henrik Rydgard
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b832508c4b
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Let's put the stencil parameters in the right order..
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2013-10-10 21:41:00 +02:00 |
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Henrik Rydgard
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5c8a74d911
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Stencil rectangle clears: Take the value from the second vertex.
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2013-10-10 21:36:32 +02:00 |
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Henrik Rydgård
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ae94e5c078
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Must reset lastShader after swtiching shaders outside the "framework".
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2013-10-10 20:11:57 +02:00 |
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Henrik Rydgård
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d696e5b02f
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Try a different heuristic for the bezier subdivision factor
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2013-10-10 17:49:29 +02:00 |
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raven02
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7bf6f6411c
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Set stencil ref value to 255 (8 bitplanes) 2^8-1=255
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2013-10-10 21:59:37 +08:00 |
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Henrik Rydgard
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5c3f6bae25
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Prescale UV bugfixes
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2013-10-09 23:09:16 +02:00 |
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Henrik Rydgård
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95fda8dffa
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Set line width in constructor too.
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2013-10-09 19:01:28 +02:00 |
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