Henrik Rydgard
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48aac7cf9f
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Softgpu: Wrap textures in through mode to avoid crashes in texturing.
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2013-09-21 20:28:26 +02:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Unknown W. Brackets
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ad4bd8ed74
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softgpu: small optimization, precompute tex info.
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2013-09-15 21:39:28 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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26f935bbe5
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Bypass vertex decoder z scaling.
Everything is compared against the u16 value. This should be correct for
throughmode at least.
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2013-09-14 15:48:11 -07:00 |
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Unknown W. Brackets
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242879b0ea
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Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays. The debug logging is better replaced with "dump this frame".
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2013-09-14 14:28:37 -07:00 |
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Unknown W. Brackets
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8ddbc0a9ab
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Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.
Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
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2013-09-14 14:10:50 -07:00 |
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Unknown W. Brackets
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dc81547d32
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Use less pointer math in softgpu buffer access.
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2013-09-14 11:36:56 -07:00 |
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Unknown W. Brackets
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7b2dea4429
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Use accessors for offsetx/y.
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2013-09-14 11:06:48 -07:00 |
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Unknown W. Brackets
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40e3e8e930
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Use a gstate enum, report unhandled blend mode.
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2013-09-14 07:36:43 -07:00 |
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Unknown W. Brackets
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1a7e0e40cf
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Refactor the logic op into a func like the others.
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2013-09-14 07:21:58 -07:00 |
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Henrik Rydgard
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c88920be4b
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Bail more gracefully if no real OpenGL driver is installed on XP
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2013-09-11 21:35:44 +02:00 |
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Henrik Rydgard
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5e6c837ced
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Fix issue where the SoftGPU would render double size if "antialiasing" was on.
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2013-09-10 22:27:05 +02:00 |
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Unknown W. Brackets
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c3839a53e5
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Fix some minor warnings.
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2013-09-07 22:40:08 -07:00 |
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Henrik Rydgard
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78d3ee3d6a
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Misc cleanup, mostly logging code
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2013-09-07 13:01:19 +02:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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raven02
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59599a62d3
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Build fix
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2013-09-05 16:00:11 +08:00 |
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Unknown W. Brackets
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2006bdc6a3
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Fix negative texel wrapping in softgpu.
No longer crashes in Jeanne d'Arc, still looks awful.
Also faster on x64 at least.
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2013-09-02 21:29:19 -07:00 |
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Unknown W. Brackets
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8d16b76c15
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Add some reporting to the software GPU.
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2013-09-01 01:15:07 -07:00 |
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Unknown W. Brackets
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7349de55d1
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Fix some initialization/sprintf warnings.
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2013-09-01 01:15:07 -07:00 |
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raven02
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eca79d35a7
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softgpu : use switch case for texture format
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2013-08-27 16:26:01 +08:00 |
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raven02
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bfd60e95a4
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softgpu: Use switch case for different texture mapping mode
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2013-08-27 16:15:53 +08:00 |
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Henrik Rydgård
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99c1ab38d7
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Merge pull request #3224 from raven02/patch-5
softgpu : Fix depth issue in FF Type-0
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2013-08-24 16:10:33 -07:00 |
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Unknown W. Brackets
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6e8d318322
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Bugger typo.
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2013-08-24 11:36:01 -07:00 |
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Unknown W. Brackets
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cd70250d8c
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Use more accessors, simplify softgpu colortest.
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2013-08-24 11:34:38 -07:00 |
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