Commit Graph

228 Commits

Author SHA1 Message Date
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5817684e28 softgpu: Never write alpha, only stencil. 2013-11-10 03:20:57 -08:00
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be9fe9ad9a softgpu: Fix stencil read/write in some formats. 2013-11-10 03:20:56 -08:00
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b62e36e997 Support frameskip in softgpu. 2013-10-27 16:50:03 -07:00
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98e257c95d Add GPU cycle estimation to the softgpu. 2013-10-27 15:05:57 -07:00
Henrik Rydgard
f5a63d7d41 Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
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c1897b9e54 Compare stencil correctly based on bitdepth.
All sorts of funny rules.  See comments here:
https://github.com/hrydgard/ppsspp/pull/4150
2013-10-12 22:20:38 -07:00
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b9811c7c97 Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
2013-10-07 01:26:48 -07:00
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5c2d418d95 Read softgpu stencil using existing funcs.
Slower but at least it's the same.
2013-10-07 01:02:58 -07:00
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b9453f82ca Use the full alpha bits for stencil in softgpu.
It works to increment and set the stencil, so it can't be high bits only.
2013-10-07 01:00:43 -07:00
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31171cc044 Grab the stencil buffer in softgpu debugging. 2013-10-07 00:50:15 -07:00
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d49ad5f114 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
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32f2f045e4 Don't report a loadclut of 0. 2013-10-05 15:41:44 -07:00
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eae6e87620 Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00
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013e3f3be2 Add very basic and slow DXT decoding to softgpu. 2013-10-05 12:25:18 -07:00
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2eb10c3b3f Add basic GetCurrentTexture() to softgpu. 2013-10-05 11:37:14 -07:00
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e79781b1a3 softgpu: Skip the stencil/depth tests in a clear. 2013-09-28 12:15:07 -07:00
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da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
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14efcbcc9b Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
2013-09-28 02:23:07 -07:00
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81e71dd8d7 Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
Henrik Rydgard
424b4cbd5f Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
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6af44910c1 Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
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eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Henrik Rydgard
82e5787bbe Preparation for proper spline/bez: Convert control points to a simple format.
The bezier/spline code will no longer need to handle morph and splines,
when it's finally written. This is done by pre-skinning in software and
pre-decoding to get rid of the morph.
2013-09-21 23:37:14 +02:00
Henrik Rydgard
82a2f6443d Oops (last commit) 2013-09-21 21:05:15 +02:00
Henrik Rydgard
34341b0373 Minor optimization in swrast 2013-09-21 21:03:43 +02:00