Commit Graph

244 Commits

Author SHA1 Message Date
raven02
76ecaaff5f Put Vec3 norm and bool hasNormal in better place 2013-03-22 22:58:37 +08:00
raven02
4809be7786 Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega 2013-03-22 22:03:05 +08:00
raven02
153bb28f81 Add hasNormal 2013-03-22 21:45:59 +08:00
raven02
3f0d8cba83 Fix black screen issue in SW T&L 2013-03-22 20:54:46 +08:00
raven02
0b6a762c1b Typo 2013-03-16 21:05:41 +08:00
raven02
10e8dc2693 Flip in throughmode for SW T&L 2013-03-16 20:34:49 +08:00
Henrik Rydgard
cf458dba60 gpu: Add support for scissor rectangle 2013-03-15 22:24:16 +01:00
Henrik Rydgard
724a7c8c93 Revert latest fliptexture hack. This seems to work better. 2013-03-11 20:26:47 +01:00
raven02
9468c00f31 Add thoughmode for fliptexture 2013-03-10 21:13:23 +08:00
Unknown W. Brackets
de7ada1982 Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
Unknown W. Brackets
64c42ffaf2 Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
Henrik Rydgard
28979e9250 Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
Unknown W. Brackets
d8b1ea22f5 Cleanup some warnings and reuse some vars. 2013-02-18 08:34:51 -08:00
Henrik Rydgard
0eabc80c3e Small optimizations and fixes to vertex decoder 2013-02-16 09:28:55 +01:00
raven02
6b27985796 Fix missing character in FF Type-0 in SW T&L 2013-02-15 18:43:37 +08:00
Henrik Rydgard
dfbb7debca Try to make SW t&l more similar to HW t&l. 2013-02-15 00:31:40 +01:00
Henrik Rydgard
2301a3b49e Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems 2013-02-15 00:31:39 +01:00
Unknown W. Brackets
d0ab1c8ffc Set VertexReader's vtype_ to prevent oddness. 2013-02-14 08:32:37 -08:00
Xele02
5654a7eae5 DrawSpline hack to draw something. 2013-02-13 01:03:02 +01:00
raven02
f5431dcb8b Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel 2013-02-12 22:43:41 +08:00
Unknown W. Brackets
b548fe0aa6 Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
2013-02-12 00:17:12 -08:00
Unknown W. Brackets
1e1979b786 Simply don't cache < 100 verts for now.
Fixes wrong vertexes in a number of games.
2013-02-12 00:02:53 -08:00
Unknown W. Brackets
485bcac757 Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
Unknown W. Brackets
7d2c5c5041 Fix vai->numFrames never incrementing.
This made it never cache... oops.
2013-02-11 23:38:29 -08:00
Unknown W. Brackets
634b9112e4 Cache vertexes based on frames not draws. 2013-02-10 14:20:57 -08:00