raven02
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76ecaaff5f
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Put Vec3 norm and bool hasNormal in better place
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2013-03-22 22:58:37 +08:00 |
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raven02
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4809be7786
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Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega
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2013-03-22 22:03:05 +08:00 |
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raven02
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153bb28f81
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Add hasNormal
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2013-03-22 21:45:59 +08:00 |
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raven02
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3f0d8cba83
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Fix black screen issue in SW T&L
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2013-03-22 20:54:46 +08:00 |
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raven02
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0b6a762c1b
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Typo
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2013-03-16 21:05:41 +08:00 |
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raven02
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10e8dc2693
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Flip in throughmode for SW T&L
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2013-03-16 20:34:49 +08:00 |
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Henrik Rydgard
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cf458dba60
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gpu: Add support for scissor rectangle
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2013-03-15 22:24:16 +01:00 |
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Henrik Rydgard
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724a7c8c93
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Revert latest fliptexture hack. This seems to work better.
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2013-03-11 20:26:47 +01:00 |
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raven02
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9468c00f31
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Add thoughmode for fliptexture
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2013-03-10 21:13:23 +08:00 |
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Unknown W. Brackets
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de7ada1982
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Fix some x64 type warnings.
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2013-02-24 10:39:06 -08:00 |
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Unknown W. Brackets
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64c42ffaf2
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
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Henrik Rydgard
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28979e9250
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
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Unknown W. Brackets
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d8b1ea22f5
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Cleanup some warnings and reuse some vars.
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2013-02-18 08:34:51 -08:00 |
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Henrik Rydgard
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0eabc80c3e
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Small optimizations and fixes to vertex decoder
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2013-02-16 09:28:55 +01:00 |
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raven02
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6b27985796
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Fix missing character in FF Type-0 in SW T&L
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2013-02-15 18:43:37 +08:00 |
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Henrik Rydgard
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dfbb7debca
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Try to make SW t&l more similar to HW t&l.
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2013-02-15 00:31:40 +01:00 |
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Henrik Rydgard
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2301a3b49e
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Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
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2013-02-15 00:31:39 +01:00 |
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Unknown W. Brackets
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d0ab1c8ffc
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Set VertexReader's vtype_ to prevent oddness.
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2013-02-14 08:32:37 -08:00 |
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Xele02
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5654a7eae5
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DrawSpline hack to draw something.
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2013-02-13 01:03:02 +01:00 |
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raven02
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f5431dcb8b
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Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
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2013-02-12 22:43:41 +08:00 |
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Unknown W. Brackets
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b548fe0aa6
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Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
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2013-02-12 00:17:12 -08:00 |
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Unknown W. Brackets
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1e1979b786
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Simply don't cache < 100 verts for now.
Fixes wrong vertexes in a number of games.
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2013-02-12 00:02:53 -08:00 |
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Unknown W. Brackets
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485bcac757
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
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Unknown W. Brackets
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7d2c5c5041
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Fix vai->numFrames never incrementing.
This made it never cache... oops.
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2013-02-11 23:38:29 -08:00 |
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Unknown W. Brackets
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634b9112e4
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Cache vertexes based on frames not draws.
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2013-02-10 14:20:57 -08:00 |
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