Commit Graph

244 Commits

Author SHA1 Message Date
Henrik Rydgard
e877821cca Turn off the single-strip optimization for software transform as it doesn't work yet. 2013-04-21 19:32:57 +02:00
Henrik Rydgard
b52d21bd4a Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
Henrik Rydgard
70bb4e1c85 Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
I hope this doesn't affect other games adversely.
2013-04-20 20:21:12 +02:00
BeaR
de7c1ef327 Correct ambient light 2013-04-18 17:36:20 +02:00
Henrik Rydgard
c04ce5a64e Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
BeaR
8cc3f01b7b Use correct state for lmode 2013-04-16 19:22:18 +02:00
BeaR
c9daf8df7b Cleanup and fix vertex shader 2013-04-16 19:01:18 +02:00
BeaR
f7739ccdc2 Apply attenuation to ambient light 2013-04-15 19:11:26 +02:00
Henrik Rydgard
af06611691 Fix bug in ServerHostname found by MSVC's debug allocator. Sneak in a comment. 2013-04-14 10:04:07 +02:00
BeaR
38231ca60a Fix SW spotlight 2013-04-13 17:52:16 +02:00
raven02
7be4ce1d86 Match SW T&L with hardware 2013-04-11 21:47:34 +08:00
BeaR
fa3a1fbd52 Add support for spotlights 2013-04-09 18:26:06 +02:00
niepodam
94c2f0cd9d Fix build with gcc 4.8.0 2013-04-04 19:16:15 +02:00
BeaR
b3aa63f64f Modifying shade mapping in HW and SW 2013-04-02 12:24:22 +02:00
raven02
6396324f57 Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test 2013-03-27 18:35:54 +08:00
Unknown W. Brackets
afbde31b42 Add some OpenGL related reporting errors. 2013-03-24 09:45:43 -07:00
Henrik Rydgard
055a11cbdb Don't forget to free the vertex decoders.. 2013-03-24 12:31:00 +01:00
Henrik Rydgard
d96c588288 Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
Henrik Rydgard
2351efc584 Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
raven02
81fe409748 Better match SW mode with HW one 2013-03-24 17:34:30 +08:00
Henrik Rydgard
57e82619ca Fix some glitches that were caused by the MH glitch fix (wrong prim..). Also some cleanup. 2013-03-24 01:13:02 +01:00
Henrik Rydgard
38e7a9ed42 Fix bug in SW Transform where no UV would be generated if there was none in the vertices. 2013-03-23 14:30:55 +01:00
Henrik Rydgard
b4977610cc Smarter draw call joining, fixing MH vertex glitches. Thanks bovine for identifying the issue. 2013-03-23 13:12:52 +01:00
Henrik Rydgard
d5035e80e4 Merge branch 'patch-10' of https://github.com/raven02/ppsspp into raven02-patch-10
Conflicts:
	GPU/GLES/TransformPipeline.cpp
2013-03-22 20:34:49 +01:00
raven02
9c79814c0a Remove disabled_ variable entirely 2013-03-22 23:58:13 +08:00