Henrik Rydgard
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e877821cca
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Turn off the single-strip optimization for software transform as it doesn't work yet.
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2013-04-21 19:32:57 +02:00 |
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Henrik Rydgard
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b52d21bd4a
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
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Henrik Rydgard
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70bb4e1c85
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Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
I hope this doesn't affect other games adversely.
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2013-04-20 20:21:12 +02:00 |
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BeaR
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de7c1ef327
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Correct ambient light
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2013-04-18 17:36:20 +02:00 |
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Henrik Rydgard
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c04ce5a64e
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
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BeaR
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8cc3f01b7b
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Use correct state for lmode
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2013-04-16 19:22:18 +02:00 |
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BeaR
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c9daf8df7b
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Cleanup and fix vertex shader
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2013-04-16 19:01:18 +02:00 |
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BeaR
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f7739ccdc2
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Apply attenuation to ambient light
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2013-04-15 19:11:26 +02:00 |
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Henrik Rydgard
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af06611691
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Fix bug in ServerHostname found by MSVC's debug allocator. Sneak in a comment.
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2013-04-14 10:04:07 +02:00 |
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BeaR
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38231ca60a
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Fix SW spotlight
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2013-04-13 17:52:16 +02:00 |
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raven02
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7be4ce1d86
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Match SW T&L with hardware
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2013-04-11 21:47:34 +08:00 |
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BeaR
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fa3a1fbd52
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Add support for spotlights
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2013-04-09 18:26:06 +02:00 |
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niepodam
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94c2f0cd9d
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Fix build with gcc 4.8.0
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2013-04-04 19:16:15 +02:00 |
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BeaR
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b3aa63f64f
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Modifying shade mapping in HW and SW
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2013-04-02 12:24:22 +02:00 |
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raven02
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6396324f57
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Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test
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2013-03-27 18:35:54 +08:00 |
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Unknown W. Brackets
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afbde31b42
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Add some OpenGL related reporting errors.
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2013-03-24 09:45:43 -07:00 |
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Henrik Rydgard
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055a11cbdb
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Don't forget to free the vertex decoders..
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2013-03-24 12:31:00 +01:00 |
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Henrik Rydgard
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d96c588288
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
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Henrik Rydgard
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2351efc584
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
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raven02
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81fe409748
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Better match SW mode with HW one
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2013-03-24 17:34:30 +08:00 |
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Henrik Rydgard
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57e82619ca
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Fix some glitches that were caused by the MH glitch fix (wrong prim..). Also some cleanup.
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2013-03-24 01:13:02 +01:00 |
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Henrik Rydgard
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38e7a9ed42
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Fix bug in SW Transform where no UV would be generated if there was none in the vertices.
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2013-03-23 14:30:55 +01:00 |
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Henrik Rydgard
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b4977610cc
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Smarter draw call joining, fixing MH vertex glitches. Thanks bovine for identifying the issue.
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2013-03-23 13:12:52 +01:00 |
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Henrik Rydgard
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d5035e80e4
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Merge branch 'patch-10' of https://github.com/raven02/ppsspp into raven02-patch-10
Conflicts:
GPU/GLES/TransformPipeline.cpp
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2013-03-22 20:34:49 +01:00 |
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raven02
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9c79814c0a
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Remove disabled_ variable entirely
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2013-03-22 23:58:13 +08:00 |
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