Unknown W. Brackets
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04dc4ac19b
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Detect tex subarea renders and palette renders.
But right now, just drawing the original, which isn't really correct.
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2013-07-30 00:02:34 -07:00 |
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Unknown W. Brackets
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797027779e
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Log when render to texture formats differ.
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2013-07-30 00:02:33 -07:00 |
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Unknown W. Brackets
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c31859021c
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Check the entire FB range for textures.
Using lower_bound/upper_bound should not be very slow.
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2013-07-30 00:02:33 -07:00 |
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Unknown W. Brackets
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5f5048ca04
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Save the bufw for textures as well, to match fbs.
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2013-07-30 00:02:32 -07:00 |
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raven02
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793428264e
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Apply LINEAR/LINEARFMV to TextureCache
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2013-07-23 19:31:14 +08:00 |
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Henrik Rydgard
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9d76ba7dd2
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Minor cleanup in texcache, fix some warnings
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2013-07-22 19:26:16 +02:00 |
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Unknown W. Brackets
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4cfa074546
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Use GE state accessors in the texcache.
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2013-07-21 19:45:05 -07:00 |
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Florent Castelli
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cc180fa204
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Add type safe getter for texture and clut format fields.
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2013-07-21 19:44:28 -07:00 |
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raven02
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100d336fb2
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Remove _ suffix and hide the GPU mode on GLES2
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2013-07-22 04:17:54 +08:00 |
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raven02
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87fc81e56d
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Consolidate Rendering Mode
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2013-07-21 23:17:42 +08:00 |
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Henrik Rydgard
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a372e0b854
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Merge branch 'patch-11' of https://github.com/raven02/ppsspp into raven02-patch-11
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2013-07-20 00:33:46 +02:00 |
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raven02
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9b1d7f4166
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Delete non-fbo texture
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2013-07-20 01:24:20 +08:00 |
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raven02
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4d53022121
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Use emnu{} to simplify different of texture filtering
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2013-07-19 22:36:00 +08:00 |
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raven02
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0cfd12170c
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Fix text disappear when mipmapping ON in Tactic Ogre
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2013-07-19 22:35:46 +08:00 |
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Henrik Rydgard
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28ad8dc230
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Lots of NewUI stuff (still experimental), fix back bug with x360 controllers
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2013-07-17 22:27:50 +02:00 |
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Unknown W. Brackets
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2c873ce1e8
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Don't even need this var anymore.
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2013-07-07 20:31:05 -07:00 |
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raven02
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f79cf0afd5
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Revert c8431493be
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2013-07-07 06:53:33 +08:00 |
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raven02
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c8431493be
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Fix black screen in non-buffered rendering mode
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2013-07-03 20:02:26 +02:00 |
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Unknown W. Brackets
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5bb16e7f40
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Actually, mark BGR5650 as full alpha.
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2013-06-30 23:58:10 -07:00 |
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Unknown W. Brackets
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94cbb5dcd1
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Never use textureFullAlpha w/ framebuffer textures.
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2013-06-30 23:56:24 -07:00 |
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Unknown W. Brackets
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4bc7752eb5
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Flip around the texture key to invalid faster.
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2013-06-30 20:52:15 -07:00 |
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Unknown W. Brackets
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79116da82d
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Decode 16-bit textures a bit more directly.
Improves performance in God of War.
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2013-06-30 20:36:53 -07:00 |
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raven02
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5d275d7fe9
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Consolildate Texture filtering option
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2013-06-30 14:58:46 +08:00 |
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oioitff
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dc04584ca1
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Add a new option to enable
Linear Filtering only for CGs.
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2013-06-30 03:35:28 +08:00 |
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Admiral H. Curtiss
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802fa0de4c
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Merge remote-tracking branch 'upstream/master' into nearest_filtering
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2013-06-23 23:16:48 +02:00 |
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