Henrik Rydgård
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d617a1079d
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Merge pull request #3691 from raven02/patch-20
Add and apply gstate.getTextureDimension(level)
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2013-09-11 13:23:14 -07:00 |
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raven02
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89b2913455
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Render-to-texture : Add | 0x04000000 to address
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2013-09-09 06:20:54 +08:00 |
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raven02
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65564725e8
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Render-to-texture : Update game list comments
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2013-09-08 19:44:36 +08:00 |
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raven02
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de1264d239
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Apply gstate.getTextureDimension(level)
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2013-09-08 16:08:31 +08:00 |
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Unknown W. Brackets
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ca1168df3c
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Enable the G3D log on Windows by default.
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2013-09-07 13:43:07 -07:00 |
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Unknown W. Brackets
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08b41df6a2
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Change a few more log types.
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2013-09-07 13:31:14 -07:00 |
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raven02
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b932f908d3
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Make it invalid for subarea texture
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2013-09-07 18:48:10 +08:00 |
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Unknown W. Brackets
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37c7b1a5c1
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Check texture format changes even for renders.
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2013-09-06 23:40:23 -07:00 |
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Unknown W. Brackets
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69e4b3487b
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Reuse framebuffers on format change.
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2013-09-06 10:56:43 -07:00 |
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Henrik Rydgård
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20f6e4b0de
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Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 01:22:02 -07:00 |
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Unknown W. Brackets
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f5375b794b
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Fix dumb missing nullcheck.
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2013-09-05 01:17:37 -07:00 |
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raven02
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7f5b87361e
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Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 15:07:48 +08:00 |
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Henrik Rydgård
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f349efbe14
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Merge pull request #3549 from raven02/patch-35
Render-to-texture : Add affected game list as reference
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2013-09-01 15:06:47 -07:00 |
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Unknown W. Brackets
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b5304cce57
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Consider all framebuffers before settling.
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2013-09-01 14:46:08 -07:00 |
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Unknown W. Brackets
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0e6f58853a
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Try to use the most recently rendered fb.
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2013-09-01 11:55:03 -07:00 |
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Unknown W. Brackets
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b1ca06dff0
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Keep track of fbs so there's no lag texturing.
Before, there would always be at least one bind with the incorrect memory
before using the framebuffer as a source.
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2013-09-01 11:45:42 -07:00 |
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Unknown W. Brackets
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ac56a7ee65
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Keep framebuffer sources alive.
Hopefully this is not too dangerous...
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2013-09-01 11:41:11 -07:00 |
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Unknown W. Brackets
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49902ed4dc
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Factor out texture from framebuffer.
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2013-09-01 11:40:35 -07:00 |
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Unknown W. Brackets
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81baa3b540
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Properly handle invalid attachments.
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2013-09-01 11:31:09 -07:00 |
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raven02
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04f6e309a9
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Render-to-texture : Add affected game list as reference
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2013-09-01 20:54:36 +08:00 |
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raven02
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d86d782ecd
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Apply auto-gen mipmapping to WIN32
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2013-09-01 08:28:09 +08:00 |
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raven02
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7612335992
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Minor fix 'useBufferedRendering' bool variable
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2013-08-27 15:11:55 +08:00 |
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raven02
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284a3a7b44
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Mipmapping only enable when texture scaling disabled
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2013-08-25 14:43:03 +08:00 |
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Unknown W. Brackets
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5ab04a3076
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Centralize CLUT handling form gstate values.
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2013-08-24 11:34:37 -07:00 |
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Unknown W. Brackets
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7f6cf3ec29
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Add a few gstate accessors for texture type stuff.
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2013-08-24 11:34:37 -07:00 |
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