Commit Graph

328 Commits

Author SHA1 Message Date
Henrik Rydgård
d617a1079d Merge pull request #3691 from raven02/patch-20
Add and apply gstate.getTextureDimension(level)
2013-09-11 13:23:14 -07:00
raven02
89b2913455 Render-to-texture : Add | 0x04000000 to address 2013-09-09 06:20:54 +08:00
raven02
65564725e8 Render-to-texture : Update game list comments 2013-09-08 19:44:36 +08:00
raven02
de1264d239 Apply gstate.getTextureDimension(level) 2013-09-08 16:08:31 +08:00
Unknown W. Brackets
ca1168df3c Enable the G3D log on Windows by default. 2013-09-07 13:43:07 -07:00
Unknown W. Brackets
08b41df6a2 Change a few more log types. 2013-09-07 13:31:14 -07:00
raven02
b932f908d3 Make it invalid for subarea texture 2013-09-07 18:48:10 +08:00
Unknown W. Brackets
37c7b1a5c1 Check texture format changes even for renders. 2013-09-06 23:40:23 -07:00
Unknown W. Brackets
69e4b3487b Reuse framebuffers on format change. 2013-09-06 10:56:43 -07:00
Henrik Rydgård
20f6e4b0de Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
2013-09-05 01:22:02 -07:00
Unknown W. Brackets
f5375b794b Fix dumb missing nullcheck. 2013-09-05 01:17:37 -07:00
raven02
7f5b87361e Fix issue #2758 Tactics Ogre: Map flickering 2013-09-05 15:07:48 +08:00
Henrik Rydgård
f349efbe14 Merge pull request #3549 from raven02/patch-35
Render-to-texture : Add affected game list as reference
2013-09-01 15:06:47 -07:00
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b5304cce57 Consider all framebuffers before settling. 2013-09-01 14:46:08 -07:00
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0e6f58853a Try to use the most recently rendered fb. 2013-09-01 11:55:03 -07:00
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b1ca06dff0 Keep track of fbs so there's no lag texturing.
Before, there would always be at least one bind with the incorrect memory
before using the framebuffer as a source.
2013-09-01 11:45:42 -07:00
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ac56a7ee65 Keep framebuffer sources alive.
Hopefully this is not too dangerous...
2013-09-01 11:41:11 -07:00
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49902ed4dc Factor out texture from framebuffer. 2013-09-01 11:40:35 -07:00
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81baa3b540 Properly handle invalid attachments. 2013-09-01 11:31:09 -07:00
raven02
04f6e309a9 Render-to-texture : Add affected game list as reference 2013-09-01 20:54:36 +08:00
raven02
d86d782ecd Apply auto-gen mipmapping to WIN32 2013-09-01 08:28:09 +08:00
raven02
7612335992 Minor fix 'useBufferedRendering' bool variable 2013-08-27 15:11:55 +08:00
raven02
284a3a7b44 Mipmapping only enable when texture scaling disabled 2013-08-25 14:43:03 +08:00
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5ab04a3076 Centralize CLUT handling form gstate values. 2013-08-24 11:34:37 -07:00
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7f6cf3ec29 Add a few gstate accessors for texture type stuff. 2013-08-24 11:34:37 -07:00