raven02
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9cfe48dd33
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Float code cleanup
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2013-07-29 17:12:02 +08:00 |
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raven02
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b35e89f646
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Fix rear mirror in Ridge Racer 2
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2013-07-27 18:45:48 +08:00 |
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raven02
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380b51dc6d
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Revert clamp to zero and use another attempt fix
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2013-07-27 18:20:07 +08:00 |
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raven02
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087cb8b5e0
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Clamp vpX0/vpY0 to zero when negative value retured
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2013-07-27 06:24:59 +08:00 |
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raven02
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cffb397fbf
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Fall the depth test to the simplest and correct one
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2013-07-25 00:01:00 +08:00 |
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Unknown W. Brackets
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b2927213c7
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Use stencil GE state accessors.
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2013-07-21 19:45:04 -07:00 |
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Unknown W. Brackets
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abd9dc6137
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Use the light computation/type GE accessors.
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2013-07-21 19:44:30 -07:00 |
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raven02
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100d336fb2
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Remove _ suffix and hide the GPU mode on GLES2
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2013-07-22 04:17:54 +08:00 |
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raven02
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87fc81e56d
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Consolidate Rendering Mode
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2013-07-21 23:17:42 +08:00 |
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raven02
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dfb5983816
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Remove !gstate.isFogEnabled()
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2013-07-18 23:41:08 +08:00 |
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Henrik Rydgard
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edf5e13673
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Undo a small difference introduced in #2814, should fix #2815
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2013-07-17 23:12:46 +02:00 |
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raven02
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2e4e00329f
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Use getScissor() function for setting scissorX1/Y1/X2/Y2
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2013-07-18 04:04:00 +08:00 |
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raven02
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167a56642b
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Consolidate culling test into non-clear mode
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2013-07-15 00:10:43 +08:00 |
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raven02
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bee66bdb4d
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Fix depth issues in multiple games
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2013-07-14 03:24:29 +08:00 |
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Henrik Rydgård
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fbe8a19143
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When alpha mask is off, don't write to stencil if stencil is off (as
alpha and stencil are shared on the PSP, when neither are on nothing
should be written to the stencil channel). thanks unknown.
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2013-07-03 17:57:33 +02:00 |
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raven02
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d43a2f4d06
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Fix stencil issue in MotoGP
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2013-07-03 08:39:45 +08:00 |
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raven02
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6a1b6407fd
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Fix depth issues in multiple games
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2013-07-01 23:03:34 +08:00 |
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Henrik Rydgard
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2694343243
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Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt.
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2013-06-20 22:19:20 +02:00 |
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Henrik Rydgård
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17e084d77e
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Fix objects showing through road in Ridge Racer. Clears can set whether
to affect depth or not, need to respect that bit. Fixes #1712.
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2013-05-08 11:29:24 +02:00 |
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Unknown W. Brackets
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d412cf5c64
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Approximate better with two fixed blend colors.
Having one be constant, or having a nearby blend, is better than fixing
both to 1.0 or 0.0.
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2013-05-01 08:00:52 -07:00 |
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Unknown W. Brackets
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4009a37692
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Improve blending with two fixed colors.
It's not right, but it's less bad. Maybe there's a better way?
Improves Popolocrois and Lunar (battle) blending issues.
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2013-05-01 00:55:30 -07:00 |
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Unknown W. Brackets
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bc1e0d09d4
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Report a possible blend error.
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2013-04-30 00:04:00 -07:00 |
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BeaR
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3cc7d99143
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Change texture even on clearmode
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2013-04-09 09:50:57 +02:00 |
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raven02
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6396324f57
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Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test
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2013-03-27 18:35:54 +08:00 |
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raven02
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719e225e7b
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Add glstate.dither.disable()
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2013-03-26 15:36:13 +08:00 |
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