Commit Graph

136 Commits

Author SHA1 Message Date
Henrik Rydgard
d1f054e033 Wait, we're not in clear mode there so no need to check. 2013-12-04 13:17:41 +01:00
Henrik Rydgard
10b9e83353 Dest alpha mask: Try some rules that seem to make sense from what we know now. 2013-12-04 13:16:22 +01:00
Henrik Rydgard
33efffe759 When blending (and we thus can't use stencil-to-alpha in frag shader), always write zero to alpha.
It seems the PSP doesn't blend in the alpha channel.

Reduces glow problems in Gods Eater Burst and Wipeout - although Wipeout loses some glow
that should be there.
2013-12-03 11:27:31 +01:00
Unknown W. Brackets
034de0e992 Do not wrap stencil values on INCR/DECR. 2013-12-03 00:02:07 -08:00
Henrik Rydgård
70e4214e2e Add comment with a link to an important github thread 2013-10-30 23:08:03 +01:00
Henrik Rydgård
07a868910e Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
b896a29ec0 New attempt at solving #4272 by not using alpha in the backbuffer.
If some effect ends up requiring destination alpha, just use buffered
rendering.
2013-10-25 12:44:21 +02:00
Henrik Rydgard
5c8a74d911 Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
raven02
7bf6f6411c Set stencil ref value to 255 (8 bitplanes) 2^8-1=255 2013-10-10 21:59:37 +08:00
Henrik Rydgard
f645988b8f More precision annotations in shader generators, other microoptimizations 2013-10-07 20:15:00 +02:00
Unknown W. Brackets
a5e9c3b10a Get stencil/depth reading for ge debugger.
Possibly works on NVIDIA only...
2013-10-05 17:19:17 -07:00
Henrik Rydgard
f48e0af235 Better check for blendmode 2013-09-30 10:17:23 +02:00
Henrik Rydgard
e65d0b4791 Use EXT_blend_minmax when available. Minor tweaks. 2013-09-30 10:12:10 +02:00
raven02
748ae6a3e7 Workaround fix issue #3912 2013-09-28 00:28:53 +08:00
danyalzia
f1ca139444 Fixes Drawing size in non-buffered 2013-09-18 12:24:27 +05:00
raven02
8c3a89019b GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX 2013-09-16 20:48:33 +08:00
Henrik Rydgård
3101f100ce Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
2013-09-15 01:42:01 -07:00
raven02
b3bac26265 Only zeroize dst alpha when both stencil and depth testing disabled. 2013-09-15 14:10:57 +08:00
raven02
ecdc82fb19 Zeroize destination alpha as well when stencil test disabled. 2013-09-15 12:49:28 +08:00
Unknown W. Brackets
7b2dea4429 Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
Unknown W. Brackets
40e3e8e930 Use a gstate enum, report unhandled blend mode. 2013-09-14 07:36:43 -07:00
Henrik Rydgård
74418c13bf Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
raven02
a1aac79224 Toggle option "Disable Stencil Test" & "Always Depth Write" 2013-09-05 21:49:26 +08:00
raven02
557b721a87 Change to gstate.getDepthTestFunction() 2013-09-05 13:57:12 +08:00