Henrik Rydgård
1e854170e4
Merge pull request #50 from tmaul/master
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Some stubs and some stub changes
2012-11-14 11:11:09 -08:00
Henrik Rydgard
7c0664ffc7
vcmp should only modify the affected bits in CC. The cpu/vfpu/base/vfpu test now works.
2012-11-14 20:08:18 +01:00
kev :)
0753643dc4
More stubs
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And one possible hack..
2012-11-14 18:52:06 +00:00
kev :)
0b1f2f59c4
A few more stubs
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Stubbed out some missing inet functions used by a couple of games
2012-11-14 18:33:18 +00:00
kev :)
435c69196a
This is used by a couple of games.
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stubbed out to make them shutup.
2012-11-14 18:16:13 +00:00
Unknown W. Brackets
306274ffdf
Fix iterator in sceKernelSignalSema().
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I'm sure we dont' want to change s.
2012-11-14 07:42:21 -08:00
Unknown W. Brackets
5c69d6169f
Use WriteStruct() in sceKernelReferSemaStatus().
2012-11-14 00:13:17 -08:00
Henrik Rydgard
0019d88a44
Merge branch 'master' into mediaengine
2012-11-13 20:41:55 +01:00
Henrik Rydgard
059bb3c40c
Buildfix, bugfix. Fixes issue 46.
2012-11-13 20:10:48 +01:00
Henrik Rydgard
8053c244b8
Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
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Not yet hooked up to FFMPEG and doesn't quite work yet.
2012-11-13 18:07:20 +01:00
Henrik Rydgard
aa5940c5d3
Merge branch 'master' into mediaengine
2012-11-12 23:33:37 +01:00
Henrik Rydgard
681ac65d5d
More mpeg
2012-11-12 23:32:46 +01:00
Henrik Rydgard
1ba3b005cf
Merge branch 'master' of github.com:hrydgard/ppsspp
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Conflicts:
pspautotests
test.py
2012-11-12 20:55:11 +01:00
Henrik Rydgard
1127c72124
some initial mediaengine work
2012-11-12 20:53:16 +01:00
Henrik Rydgård
e86f19452e
Merge pull request #44 from tmaul/master
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Default to english psp emulation
2012-11-12 11:00:16 -08:00
Henrik Rydgård
d7230a1482
Merge pull request #43 from unknownbrackets/master
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Make threads/semaphores pass, fixing sceKernelStartThread
2012-11-12 10:59:25 -08:00
Diogo Franco (Kovensky)
7e7e9a0452
Add a class for keyboard input
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Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.
The input mapping is still hardcoded and is the same
as it was in sceCtrl.
Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.
Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00
kev :)
43b90527d4
Default to english
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Default to english. Needs to be menu/config driven really...
2012-11-12 17:18:20 +00:00
Unknown W. Brackets
d1fd16ecba
sceKernelStartThread(): skip argPtr for 0 args.
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This makes threads/semaphores pass, so adding to passing list.
Depends on an update to pspautotests.
2012-11-12 08:16:16 -08:00
Unknown W. Brackets
f37dd7fefe
Fix $v0 on wrong thread in semaphore funcs.
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Need to RETURN() prior to switching threads or it will write to the
wrong thread, oops.
2012-11-12 07:24:40 -08:00
Henrik Rydgard
d485b76e11
Jit fixes, test update
2012-11-12 14:35:10 +01:00
Unknown W. Brackets
a0cacc7eb9
Merge remote-tracking branch 'upstream/master'
2012-11-12 01:35:38 -08:00
Henrik Rydgård
93b13a2ac8
Merge pull request #41 from unknownbrackets/thread-fix1
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Fix crash in sceKernelExitDeleteThread()
2012-11-12 00:21:33 -08:00
Unknown W. Brackets
808c7e9807
Fix crash in sceKernelExitDeleteThread().
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0 means current thread, seen in Wild Arms XF.
Doesn't make the game run but at least it doesn't segfault.
2012-11-11 20:09:03 -08:00
Unknown W. Brackets
33559d23db
sceKernelDeleteSema() not returning 0?
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Seems to be a bug outside this func, adding a comment at least.
2012-11-11 19:03:37 -08:00