Commit Graph

5276 Commits

Author SHA1 Message Date
Unknown W. Brackets
4cddd3092a Implement basic locking for sceKernel mutexes.
Test still not passing, due to odd order the mutex is unlocked in?
But, at least, it does lock now.
2012-11-20 02:19:19 -08:00
Henrik Rydgard
f378f959e1 Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices. 2012-11-20 10:59:23 +01:00
Henrik Rydgard
f226afc3ca Implement a missing time function 2012-11-20 01:04:39 +01:00
Henrik Rydgard
45d42f09a1 Remove x86disasm, experiment with build order 2012-11-20 00:48:13 +01:00
Henrik Rydgard
ee32db47b9 Assorted FBO fixes 2012-11-20 00:31:19 +01:00
Henrik Rydgard
4a49b8ee36 Workaround for motogp setting a bogus framebuffer address. 2012-11-19 23:53:38 +01:00
Henrik Rydgard
8b67975a47 GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others. 2012-11-19 23:29:14 +01:00
Henrik Rydgard
91e1cce17e Some reorg in preparation for FBO work 2012-11-19 21:23:29 +01:00
Henrik Rydgård
14a59fdc75 Found a better way to do the previous change. Allow JIT on mac/linux. 2012-11-19 14:51:47 +01:00
Henrik Rydgård
fb25b7405c Synchronize the mainloop to the display end-of-frame on nonWindows
platforms.
2012-11-19 14:16:37 +01:00
Henrik Rydgård
ec2cb15c38 Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	Core/HLE/sceKernelInterrupt.cpp
	native
2012-11-19 11:35:53 +01:00
Henrik Rydgard
1f48dc380a gitignore, comments, upgrade native. 2012-11-19 09:25:50 +01:00
Henrik Rydgard
2d431d27e7 Crashfix for a buggy game that misuses sceUtility 2012-11-19 00:29:41 +01:00
Henrik Rydgard
8e3148587a Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:40:35 +01:00
Henrik Rydgard
d572d40c36 More warning fixing 2012-11-18 23:35:02 +01:00
Henrik Rydgard
e2c3f26f1b Reformat some code, fix some warnings 2012-11-18 23:34:37 +01:00
Henrik Rydgard
fa05713456 misc cleanup 2012-11-18 23:14:50 +01:00
Henrik Rydgard
f326c36220 Some cleanup, re-enable some apparently disabled jit ops 2012-11-18 23:14:22 +01:00
Henrik Rydgård
739b747e02 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:00:13 +01:00
kev :)
bcb0cbe7ea make sceUtilitySavedataInitStart return 0
Makes a few other games get further
2012-11-18 21:45:14 +00:00
kev :)
d04fb7cb50 A bit more clean up on umd callbacks
Just error checking based on some tests
2012-11-18 21:28:26 +00:00
kev :)
7c30646605 Don't append / when there is already one
Was causing marvel allience 2 to crash
2012-11-18 21:07:40 +00:00
kev :)
03bc871f56 sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
2012-11-18 20:13:27 +00:00
kev :)
9257b28c15 Limit thread name
Seems this needs to be limited
2012-11-18 19:34:53 +00:00
kev :)
48bd2ccc08 Attempt at UMD callbacks.
Helps a few games but needs more work.
2012-11-18 19:34:10 +00:00