Commit Graph

5276 Commits

Author SHA1 Message Date
Henrik Rydgård
1328413dfc Filesystems: add host0: hack, proper shutdown of DirectoryFileSystem 2012-12-26 08:24:19 +01:00
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Unknown W. Brackets
d9cd067f5a Merge pull request #251 from unknownbrackets/save-fixes
sceUtility / savedata fixes
2012-12-25 12:20:30 -08:00
Unknown W. Brackets
b0295664e8 Correctly fix incorrect save directory being used.
Darn, should've caught this before when I refactored wrong.
2012-12-25 01:41:02 -08:00
Unknown W. Brackets
1a71bf3aaf Fix potential buffer overflow.
Detail can be 1024 already, I guess.
2012-12-25 01:36:21 -08:00
Henrik Rydgård
38a7059bdd Initialize some stuff in SasAudio, fixes some audio issues on my mac 2012-12-25 10:08:57 +01:00
Unknown W. Brackets
0fa0d3f6db Oops, need to use saveNameList when specified.
Mistake from 6f165cfbe46ead77e3b4e99fe18ee1609188cf9c...
2012-12-25 01:07:05 -08:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
db6ef8ce64 Simplify reading/writing in one shot. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets
f983c8af5c Protect against an unlikely buffer overflow. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets
ca22e38752 Fix another potential png load failure.
Also, rename func for consistency.
2012-12-25 01:07:03 -08:00
Unknown W. Brackets
efefa80ab9 Fix a couple warnings on 32 bit in savedata. 2012-12-25 01:07:03 -08:00
Unknown W. Brackets
cb544261b5 Fix crash loading bad png file in savedata. 2012-12-25 01:07:02 -08:00
Unknown W. Brackets
8af48d6e54 Refactor some similar code together.
No functionality changes, just moving around.
2012-12-25 01:07:02 -08:00
Henrik Rydgård
d8da92befa Fix timing issue wiith JIT on non-Windows platforms 2012-12-25 09:02:02 +01:00
Henrik Rydgård
d56bc40db4 NativeApp: Load config before processing flags (duh) 2012-12-25 09:02:02 +01:00
Henrik Rydgård
875f3569ee Don't let DecryptPRX1 scramble the keys in-place (!), make a copy
instead. Could now make all the keys const, as they should be.
2012-12-25 09:02:02 +01:00
Henrik Rydgård
5180e0fb65 Merge pull request #252 from unknownbrackets/hle-break
HLE stepping / breakpoints
2012-12-24 23:39:01 -08:00
Unknown W. Brackets
b8fcdc37e6 When not ignoring bad mem access, break to debug. 2012-12-24 22:12:52 -08:00
Unknown W. Brackets
6a6db5f53a Remember to break on HLE after an ignored syscall. 2012-12-24 22:03:40 -08:00
Unknown W. Brackets
dc21d5c462 Add a mechanism for HLE to trigger a debug break. 2012-12-24 21:47:54 -08:00
raven02
a4dd204ce8 Fix I_CIRCLE right/bottom cutoff 2012-12-25 13:33:37 +08:00
Unknown W. Brackets
b8ae91237e Oops, missed some state in HLE to reset. 2012-12-24 21:04:28 -08:00
raven02
49e9a5738c Put back byte array to stack and increase buffer size 2012-12-25 09:06:27 +08:00
Unknown W. Brackets
3464fd6b00 Fix crash with unitialized var in mpeg code. 2012-12-24 11:56:51 -08:00