shenweip
e286163690
Implemented some HLE functions for GamedataInstallDialog
2013-09-13 23:07:43 +08:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Unknown W. Brackets
08225cad23
Return wrong dialog type in screenshot/gamesharing.
...
Should at least reduce reports of these failing, and give us better info.
May also work more correctly.
2013-08-31 14:42:55 -07:00
Unknown W. Brackets
74a7376604
Add some reporting and fix some duplicates.
2013-08-31 13:55:51 -07:00
Henrik Rydgard
67edc28aa5
Add reporting for some configurable systemparams that don't seem very interesting to keep
2013-08-30 23:06:21 +02:00
Unknown W. Brackets
2ef650aa2d
Add a bunch of HLE functions for better reporting.
2013-08-22 23:04:55 -07:00
Unknown W. Brackets
d8eede0b9a
Add some unknown syscalls from reporting.
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These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Henrik Rydgård
266ce888f2
Fix to buttonpreference
2013-06-21 10:02:57 +02:00
raven02
de4d970ab6
Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference
2013-06-19 15:09:01 +08:00
The Dax
48498656ea
Fix possible savestate/shutdown issue.
2013-06-17 19:55:43 -04:00
The Dax
242007057f
Further refinement/cleanup.
2013-06-12 05:22:26 -04:00
The Dax
03526eb874
Refine the sceUtilityScreenshot* stubs with a proper placeholder dialog. Same results, but cleaner code.
2013-06-12 05:20:08 -04:00
The Dax
fcc071d960
Fix more logging.
2013-06-12 04:50:40 -04:00
The Dax
d246690252
Fix logging; forgot to remove those. :P
2013-06-12 04:48:21 -04:00
The Dax
4017550e41
Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
...
Also implement stub for sceRtcSetAlarmTick, though Diva 2nd doesn't care if it's implemented or not.
2013-06-12 04:46:06 -04:00
Unknown W. Brackets
7d17ed8a8e
Correctly shutdown dialogs on game reset.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
8580780194
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
Unknown W. Brackets
f93c92d409
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
86ce95a658
Add some syscall entries from reporting.
2013-05-19 22:12:38 -07:00
Unknown W. Brackets
ded3fb5e12
Add reporting to a bunch of unimpl functions.
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Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
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ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
nachume
55b94900a0
UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
2013-04-29 14:16:55 +09:00
nachume
c2c6adb7c9
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
Unknown W. Brackets
cf77660e3c
Return an error when loading a module twice.
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The PSP does this, and FF4 checked for this error specifically.
2013-04-21 23:37:53 -07:00
Unknown W. Brackets
b264915d28
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00