Commit Graph

105 Commits

Author SHA1 Message Date
shenweip
e286163690 Implemented some HLE functions for GamedataInstallDialog 2013-09-13 23:07:43 +08:00
Henrik Rydgard
324cde5a79 Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
Unknown W. Brackets
08225cad23 Return wrong dialog type in screenshot/gamesharing.
Should at least reduce reports of these failing, and give us better info.
May also work more correctly.
2013-08-31 14:42:55 -07:00
Unknown W. Brackets
74a7376604 Add some reporting and fix some duplicates. 2013-08-31 13:55:51 -07:00
Henrik Rydgard
67edc28aa5 Add reporting for some configurable systemparams that don't seem very interesting to keep 2013-08-30 23:06:21 +02:00
Unknown W. Brackets
2ef650aa2d Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
Unknown W. Brackets
d8eede0b9a Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Henrik Rydgård
266ce888f2 Fix to buttonpreference 2013-06-21 10:02:57 +02:00
raven02
de4d970ab6 Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference 2013-06-19 15:09:01 +08:00
The Dax
48498656ea Fix possible savestate/shutdown issue. 2013-06-17 19:55:43 -04:00
The Dax
242007057f Further refinement/cleanup. 2013-06-12 05:22:26 -04:00
The Dax
03526eb874 Refine the sceUtilityScreenshot* stubs with a proper placeholder dialog. Same results, but cleaner code. 2013-06-12 05:20:08 -04:00
The Dax
fcc071d960 Fix more logging. 2013-06-12 04:50:40 -04:00
The Dax
d246690252 Fix logging; forgot to remove those. :P 2013-06-12 04:48:21 -04:00
The Dax
4017550e41 Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
Also implement stub for sceRtcSetAlarmTick, though Diva 2nd doesn't care if it's implemented or not.
2013-06-12 04:46:06 -04:00
Unknown W. Brackets
7d17ed8a8e Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
Unknown W. Brackets
8580780194 Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
Unknown W. Brackets
f93c92d409 Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
Unknown W. Brackets
86ce95a658 Add some syscall entries from reporting. 2013-05-19 22:12:38 -07:00
Unknown W. Brackets
ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
nachume
eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
nachume
55b94900a0 UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
nachume
c2c6adb7c9 Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
Unknown W. Brackets
cf77660e3c Return an error when loading a module twice.
The PSP does this, and FF4 checked for this error specifically.
2013-04-21 23:37:53 -07:00
Unknown W. Brackets
b264915d28 Correct sceUtilityGetSystemParamString() per tests. 2013-04-20 09:37:47 -07:00