Commit Graph

337 Commits

Author SHA1 Message Date
Unknown W. Brackets
3fb2c8f654 Use a waitingThreads list for threadend.
The timeout wasn't being correctly written before, actually.
2013-09-08 11:15:09 -07:00
Unknown W. Brackets
b03be16fa6 Refactor thread end/delete a bit. 2013-09-08 10:50:55 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets
d8d8d3b0ec Use a different wait type for async io. 2013-09-07 11:04:42 -07:00
Unknown W. Brackets
2a7e9a5afc Cleanup sceKernelCreateCallback().
And tweak sceKernelReferCallbackStatus().
2013-09-03 22:18:15 -07:00
Unknown W. Brackets
b20bb3b609 Refactor down the begin/end callback stuff. 2013-09-03 01:21:52 -07:00
Unknown W. Brackets
1bf974aff6 Implement VPL/FPL callback handlers.
Smells like time to refactor, there are less differences than I expected.
2013-09-03 01:21:51 -07:00
Unknown W. Brackets
648dd5f154 Don't allow sceKernelWakeupThread() on cur thread.
I don't know why you wouldn't allow this, but the PSP firmware doesn't.
2013-09-03 01:21:50 -07:00
Unknown W. Brackets
722b878428 Fix sceKernelReferThreadRunStatus() layout.
Was missing size, so all fields were wrong.
2013-09-03 01:21:50 -07:00
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8bf1ef2616 Add handlers for delay and sleep callbacks. 2013-09-03 01:21:49 -07:00
Unknown W. Brackets
15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
Unknown W. Brackets
17a5a42a14 Disable some common waits inside interrupts. 2013-08-27 23:55:37 -07:00
Unknown W. Brackets
61fae4e920 Return proper errors while dispatch disabled.
In at least the majority of waits.
2013-08-27 23:55:37 -07:00
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252bf04c64 sceKernelDelaySysClockThread() cleanup.
It doesn't wait either of course.
2013-08-27 23:55:35 -07:00
Unknown W. Brackets
1c51564896 Stop practicing thread necromancy. 2013-08-27 23:55:34 -07:00
Unknown W. Brackets
fa57e23305 Implement volatile memory lock waiting. 2013-08-26 01:04:37 -07:00
Unknown W. Brackets
8d7eb265be Log context switch time, shorten logging a bit.
This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Unknown W. Brackets
83bc12ea08 Reschedule in sceKernelReferThreadStatus().
It's often called in loops waiting for a thread to wake up.

Fixes .hack//Link's sluggish performance.
2013-08-15 07:56:35 -07:00
Unknown W. Brackets
846178a588 Optimize thread switching a bit.
~2.5% improvement in Zettai Hero Project (while multithreading.)
2013-08-15 01:26:16 -07:00
Unknown W. Brackets
0d5c66676d Correct result of sceKernelGetThreadExitStatus(0).
Fixes Zettai Hero Project's options menu.
2013-08-14 23:58:23 -07:00
Unknown W. Brackets
c8716d9a02 Fix a few minor typos + small reporting change. 2013-08-12 23:02:39 -07:00
Unknown W. Brackets
7ac67a8931 Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
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b1344f8254 Get rid of CoreTiming::AdvanceQuick().
It basically existed for savestates, so no longer needed.
Fixes issues with events not running when they should.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets
4a4f07df8e Add waiting/resuming to TLS funcs.
Nice and simple, no callbacks or timeouts.
2013-07-31 00:22:36 -07:00