Unknown W. Brackets
e06889069c
Don't use the destructor to free thread stacks.
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If we do, kernelObjects.clear() will trash perfectly good memory on
loading a state. I guess it also makes shutdown slower.
Fixes #4186 .
2013-10-14 22:09:16 -07:00
Unknown W. Brackets
a194006aad
Fix crash deleting a never started thread.
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Fixes #4069 .
2013-10-08 22:39:49 -07:00
Unknown W. Brackets
5be30fb857
Add support for the clear stack thread attr.
2013-10-06 12:16:58 -07:00
Unknown W. Brackets
b928f50353
Cleanup sceKernelRegisterExitCallback() per tests.
2013-09-29 01:10:07 -07:00
Unknown W. Brackets
a7ec139b5a
Savestate the exit callback, reporting.
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Seems like LoadExecForUser_362A956B() uses it, so we need to save it.
I have no confidence that function works correctly, so let's report it.
2013-09-29 00:19:54 -07:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
ca6491ea22
Auto resume dispatch at thread start/create.
2013-09-12 08:02:43 -07:00
Unknown W. Brackets
b898e397aa
Correct sceKernelGetThreadStackFreeSize().
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It was always returning 0.
2013-09-10 01:31:03 -07:00
Unknown W. Brackets
0f7ac377cd
Offset the root thread's stack by arg size.
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Otherwise it'll just overwrite, right?
2013-09-10 01:12:51 -07:00
Unknown W. Brackets
ada492febe
Fix really stupid heap corruption mistake.
2013-09-09 22:33:17 -07:00
Unknown W. Brackets
ccf021cef0
Return a negative error code in __KernelGetWaitID.
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This way we can use 0 as a proper wait id.
2013-09-09 21:39:56 -07:00
Unknown W. Brackets
2577f65b80
Reset waits when terminating a thread.
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Terminated threads can't be waiting.
2013-09-09 21:39:38 -07:00
Unknown W. Brackets
e19fdef0fd
Reset thread priority on terminate.
2013-09-09 21:31:04 -07:00
Unknown W. Brackets
a3637a1cad
Set the low mystery bits of the thread attr.
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Tests on PSP show this, and I can't find a way to not have them set.
But I don't really know what they mean.
Anyway, since you can refer the status, you can see them, may improve
compatibility.
2013-09-09 20:51:52 -07:00
Unknown W. Brackets
0af3c50924
Eat cycles after creating a thread.
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Improves things on some tests, should be more accurate.
Creating a thread sure takes a long time.
2013-09-09 20:49:30 -07:00
Unknown W. Brackets
1481bbdd3b
Validate and report some thread attributes.
2013-09-09 20:48:23 -07:00
Unknown W. Brackets
ce4c0d85bb
Support some thread stack attr options.
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May improve memory management in some games.
2013-09-09 20:46:19 -07:00
Unknown W. Brackets
1040123a97
Delete callbacks when their thread is deleted.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bba276696
Run callbacks in creation order, not notify order.
2013-09-09 00:21:59 -07:00
Unknown W. Brackets
87bd8d59e2
Clean up umd bad callback id errors, oops.
2013-09-09 00:21:53 -07:00
Unknown W. Brackets
64b75ed3ff
Decentralize callback registration.
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Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets
94e88943d8
Keep a single list of pending callbacks.
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Doing it per type only meant that we'd incorrectly call a callback twice
if it was notified by e.g. scePowerRegisterCallback() and
sceKernelNotifyThread(), which isn't what's supposed to happen.
2013-09-09 00:21:14 -07:00
Unknown W. Brackets
f1b62983b5
Add callback wait handlers for threadend as well.
2013-09-08 12:14:07 -07:00
Unknown W. Brackets
6d8213b0c5
Always specify retval when resuming a thread.
2013-09-08 12:02:18 -07:00
Unknown W. Brackets
4c828cd9a0
Remove __KernelTriggerWait(), no longer used.
2013-09-08 11:58:40 -07:00