Commit Graph

190 Commits

Author SHA1 Message Date
Henrik Rydgard
2e7b971895 Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063. 2013-06-05 19:59:16 +02:00
Unknown W. Brackets
3468d7ddd9 Fix reporting typo. 2013-06-02 10:27:16 -07:00
Sacha
b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Unknown W. Brackets
bae5f9654f Don't forget to mark a module as started w/o entry. 2013-06-01 09:39:15 -07:00
Unknown W. Brackets
cc647ed910 Add logging of more relocation errors. 2013-06-01 09:29:38 -07:00
Unknown W. Brackets
a42f80ed55 Add some logging for duplicate HI16/LO16 relocs. 2013-06-01 09:12:31 -07:00
Henrik Rydgård
6db586e12f Merge pull request #2015 from tpunix/master
Module load bug fix
2013-06-01 08:25:08 -07:00
tpu
934196109e WriteVarSymbol bug fix 2013-06-01 22:43:23 +08:00
Unknown W. Brackets
06c19622d5 Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
Henrik Rydgård
e5e2636d1d Merge branch 'patch-6' of https://github.com/sum2012/ppsspp into sum2012-patch-6 2013-05-31 18:36:50 +02:00
sum2012
c44e4de7e6 Fix sceKernelModule
Fix Army Of Two 40th Day
https://github.com/hrydgard/ppsspp/issues/1919
Thanks unknownbrackets , JPCSP r3181
2013-05-31 07:36:06 +08:00
tpu
40926e5d5b make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
Unknown W. Brackets
1beb19f827 Clear the debug symbol map on shutdown.
Instead of polluting the next game.
2013-05-26 16:29:21 -07:00
Unknown W. Brackets
71cd80b64d Remove comment. 2013-05-26 11:45:49 -07:00
Unknown W. Brackets
0b2a112212 Initial implementation of sceKernelStopModule().
Not perfect but should be functional.
2013-05-26 11:30:22 -07:00
Unknown W. Brackets
0d828554bc Add a wait type for modules to handle return right. 2013-05-26 10:54:11 -07:00
Unknown W. Brackets
727b3b4127 Get rid of the "root" return hack. 2013-05-26 10:36:18 -07:00
Unknown W. Brackets
c34854ead3 Use a custom RA for module funcs. Not used yet.
But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
2f69378bf6 Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
2013-05-25 21:07:41 -07:00
Unknown W. Brackets
2304e9253e Make sure not to use invalid module start params.
If there's a 0, those parameters are not likely valid.
2013-05-25 15:15:29 -07:00
Henrik Rydgård
b9c21d32f0 Merge pull request #1894 from CPkmn/kernel
Improve sceKernelStartModule handling
2013-05-24 07:16:12 -07:00
CPkmn
b9a72b99e2 Update sceKernelModule.cpp 2013-05-24 08:06:31 -06:00
Unknown W. Brackets
b4eec4dca7 Perform the actual variable relocations, hurray. 2013-05-24 01:45:08 -07:00
Unknown W. Brackets
8d71f33aae Keep track of imported/exported vars.
Not yet actually linked up, though.
2013-05-24 00:03:39 -07:00
Unknown W. Brackets
fe4bd8f66c Add more logging to elf loading, cleanup. 2013-05-23 23:41:10 -07:00