Unknown W. Brackets
d2d82196b7
Add timeouts for event flags.
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Makes the threads/events/events test pass.
Still needs more tests, most likely several things are currently a
bit incorrect, like delete not waking threads.
2012-12-14 12:05:14 -08:00
TMaul
bbdeef5115
Fix some tabs in sceKernel.cpp
2012-12-09 20:49:16 +00:00
Unknown W. Brackets
f145bafc7a
Wrap a few of the sceKernel*Thread funcs.
2012-12-09 01:04:54 -08:00
Unknown W. Brackets
3d57a4c838
Cleanup some wrappers now that rescheds defer.
2012-12-09 01:04:54 -08:00
Unknown W. Brackets
15c05dc08c
Implement sceKernelTerminateThread(), not fully.
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It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00
TMaul
9bcb67f90b
Add some missing sce* Functions
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Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.
in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Unknown W. Brackets
fd2d666191
Add ctrl sampling (vblank).
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This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
Unknown W. Brackets
a81c138004
Create and Delete LwMutex funcs.
2012-11-20 02:20:15 -08:00
Unknown W. Brackets
b9bb5c4cce
Make sceKernelStartThread() reschedule.
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Mutexes and semaphores are wrong, duh.
2012-11-20 02:20:13 -08:00
Unknown W. Brackets
2290397b94
sceKernelTryLockMutex() and fix other locking.
2012-11-20 02:19:21 -08:00
Unknown W. Brackets
4bfa24eca8
Fix sceKernelCreateMutex() to match tests.
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Still have an issue where reusing threads doesn't work.
2012-11-20 02:19:21 -08:00
Unknown W. Brackets
2613ed8806
Cleanup mutex func types.
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Looks like mutexes reschedule when they lock, so switch to void.
2012-11-20 02:19:20 -08:00
Unknown W. Brackets
429ac9de87
Oops, CreateMutex was missing a parameter.
2012-11-20 02:19:19 -08:00
Unknown W. Brackets
4cddd3092a
Implement basic locking for sceKernel mutexes.
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Test still not passing, due to odd order the mutex is unlocked in?
But, at least, it does lock now.
2012-11-20 02:19:19 -08:00
Henrik Rydgard
f378f959e1
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
Henrik Rydgard
f226afc3ca
Implement a missing time function
2012-11-20 01:04:39 +01:00
Henrik Rydgård
739b747e02
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-18 23:00:13 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgård
f002fe8db3
Merge branch 'master' of github.com:hrydgard/ppsspp
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Conflicts:
Core/HLE/HLE.h
Core/HLE/sceKernel.h
Core/HLE/sceKernelInterrupt.cpp
2012-11-17 20:11:54 +01:00
Henrik Rydgard
184d5b9443
Merge branch 'sema-cleanup' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-sema-cleanup
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Conflicts:
pspautotests
2012-11-17 15:05:30 +01:00
Unknown W. Brackets
157858819b
Additional semaphore fixes with updated tests.
2012-11-17 01:43:01 -08:00
Henrik Rydgård
509ae819ab
Merge pull request #54 from unknownbrackets/sema-cleanup
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Semaphore func cleanup
2012-11-16 02:33:09 -08:00
Unknown W. Brackets
0ab19c18e5
Wrap sceKernelCreateSema().
2012-11-16 00:06:44 -08:00
Henrik Rydgard
90654bcd0e
VFPU fixes, misc
2012-11-15 10:15:40 +01:00
Henrik Rydgard
8053c244b8
Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
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Not yet hooked up to FFMPEG and doesn't quite work yet.
2012-11-13 18:07:20 +01:00