Commit Graph

224 Commits

Author SHA1 Message Date
Unknown W. Brackets
d2d82196b7 Add timeouts for event flags.
Makes the threads/events/events test pass.

Still needs more tests, most likely several things are currently a
bit incorrect, like delete not waking threads.
2012-12-14 12:05:14 -08:00
TMaul
bbdeef5115 Fix some tabs in sceKernel.cpp 2012-12-09 20:49:16 +00:00
Unknown W. Brackets
f145bafc7a Wrap a few of the sceKernel*Thread funcs. 2012-12-09 01:04:54 -08:00
Unknown W. Brackets
3d57a4c838 Cleanup some wrappers now that rescheds defer. 2012-12-09 01:04:54 -08:00
Unknown W. Brackets
15c05dc08c Implement sceKernelTerminateThread(), not fully.
It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00
TMaul
9bcb67f90b Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.

in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Unknown W. Brackets
fd2d666191 Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
Unknown W. Brackets
a81c138004 Create and Delete LwMutex funcs. 2012-11-20 02:20:15 -08:00
Unknown W. Brackets
b9bb5c4cce Make sceKernelStartThread() reschedule.
Mutexes and semaphores are wrong, duh.
2012-11-20 02:20:13 -08:00
Unknown W. Brackets
2290397b94 sceKernelTryLockMutex() and fix other locking. 2012-11-20 02:19:21 -08:00
Unknown W. Brackets
4bfa24eca8 Fix sceKernelCreateMutex() to match tests.
Still have an issue where reusing threads doesn't work.
2012-11-20 02:19:21 -08:00
Unknown W. Brackets
2613ed8806 Cleanup mutex func types.
Looks like mutexes reschedule when they lock, so switch to void.
2012-11-20 02:19:20 -08:00
Unknown W. Brackets
429ac9de87 Oops, CreateMutex was missing a parameter. 2012-11-20 02:19:19 -08:00
Unknown W. Brackets
4cddd3092a Implement basic locking for sceKernel mutexes.
Test still not passing, due to odd order the mutex is unlocked in?
But, at least, it does lock now.
2012-11-20 02:19:19 -08:00
Henrik Rydgard
f378f959e1 Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices. 2012-11-20 10:59:23 +01:00
Henrik Rydgard
f226afc3ca Implement a missing time function 2012-11-20 01:04:39 +01:00
Henrik Rydgård
739b747e02 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:00:13 +01:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgård
f002fe8db3 Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	Core/HLE/HLE.h
	Core/HLE/sceKernel.h
	Core/HLE/sceKernelInterrupt.cpp
2012-11-17 20:11:54 +01:00
Henrik Rydgard
184d5b9443 Merge branch 'sema-cleanup' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-sema-cleanup
Conflicts:
	pspautotests
2012-11-17 15:05:30 +01:00
Unknown W. Brackets
157858819b Additional semaphore fixes with updated tests. 2012-11-17 01:43:01 -08:00
Henrik Rydgård
509ae819ab Merge pull request #54 from unknownbrackets/sema-cleanup
Semaphore func cleanup
2012-11-16 02:33:09 -08:00
Unknown W. Brackets
0ab19c18e5 Wrap sceKernelCreateSema(). 2012-11-16 00:06:44 -08:00
Henrik Rydgard
90654bcd0e VFPU fixes, misc 2012-11-15 10:15:40 +01:00
Henrik Rydgard
8053c244b8 Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
Not yet hooked up to FFMPEG and doesn't quite work yet.
2012-11-13 18:07:20 +01:00