Commit Graph

180 Commits

Author SHA1 Message Date
Henrik Rydgard
2301ad0b7c X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
Henrik Rydgard
afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard
bd40f0e13c Adjust hcount a little 2013-03-21 22:59:46 +01:00
Unknown W. Brackets
75c5afa147 Add delays in some timing funcs that games tightloop.
Greatly improves performance in Legend of Heroes 1.
2013-03-19 07:48:41 -07:00
Unknown W. Brackets
6e54ce5551 Fix some minor warnings. 2013-03-15 00:45:47 -07:00
Unknown W. Brackets
913dca69ef Turn down logging for things that can be inferred.
If you see a thread switch for a vblank wait, you know what happened.
2013-03-10 22:56:24 -07:00
Unknown W. Brackets
dba04a7e22 Add a function for HLE to consume cycles.
Needed sometimes to make timing match better for tight loops.
Also removes the Puyo Puyo Fever hack.
2013-03-09 13:53:19 -08:00
raven02
c3b2651660 Add %i for return value 2013-03-08 10:35:17 +08:00
raven02
54a2ca65ff Fix slowdown in RR2 or may be others 2013-03-08 09:30:04 +08:00
CrazyMax
bcac3e288b Buildfix: missing semicolon. 2013-03-07 01:58:58 -08:00
raven02
bda4a64e0d Update AccumulatedHcount based on currentHCount 2013-03-07 16:47:09 +08:00
Henrik Rydgard
477aeee0ee Compute current hCount correctly instead of incrementing a counter. 2013-03-06 20:31:51 +01:00
raven02
0d5d735d34 Wrap sceDisplayIsVblank as well 2013-03-05 21:34:22 +08:00
raven02
866bdb3039 Implement sceDisplayGetMode & wrap *Hcount* 2013-03-05 21:31:13 +08:00
Henrik Rydgard
4474adee1d Fix frameskip + unbuffered 2013-03-03 13:21:06 +01:00
Henrik Rydgard
bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Darth1701
06bd58454b Stub out sceDisplayIsForeground 2013-03-03 12:39:37 +01:00
raven02
b862841dd4 Put PPGeDraw into CalculateFPS() and add enableColorDoubling alias 2013-03-03 15:33:03 +08:00
Unknown W. Brackets
f2b3d6fb50 Buildfix, should be in GLES. 2013-03-02 13:17:04 -08:00
raven02
7e853b759e Fix Issue #767 - Screen halt when showFPS/Debug disabled 2013-03-03 04:44:35 +08:00
raven02
49d987552c Wrap sceDisplaySetFramebuf 2013-03-02 23:36:11 +08:00
Unknown W. Brackets
e085c3ee76 Fix crash on quit / pause not working. 2013-02-21 01:05:37 -08:00
Henrik Rydgard
588bd50b4d Must restore the new scheduled event 2013-02-19 01:02:31 +01:00
Henrik Rydgard
1aa3a657c0 Very rough and basic implementation of frameskipping. 2013-02-19 00:45:26 +01:00
Henrik Rydgard
7c91802e3c Add some infrastructure to be used for frameskipping 2013-02-19 00:45:26 +01:00