Unknown W. Brackets
7f1a6154b2
Check if vblank waits were released before waking.
2013-09-03 23:26:23 -07:00
Unknown W. Brackets
6e5426a528
Spend a lot less time calculating the hcount.
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Tiny loss in precision, can't even notice. Cuts time significantly in
Valkyrie Profile.
2013-09-03 00:50:21 -07:00
Unknown W. Brackets
994e2b3e5c
Implement sceDisplayAdjustAccumulatedHcount().
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And also make sure sceDisplayGetAccumulatedHcount() works right.
2013-09-03 00:50:20 -07:00
Unknown W. Brackets
db0c35a86d
Start the Hcount at the beginning of vblank.
2013-09-03 00:49:17 -07:00
Unknown W. Brackets
17a5a42a14
Disable some common waits inside interrupts.
2013-08-27 23:55:37 -07:00
Unknown W. Brackets
61fae4e920
Return proper errors while dispatch disabled.
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In at least the majority of waits.
2013-08-27 23:55:37 -07:00
Unknown W. Brackets
93b461774a
Disable common wait funcs while intr disabled.
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Per PSP tests.
2013-08-27 23:55:35 -07:00
Henrik Rydgard
6360fcb0ae
Add some stats to get some idea of much alpha tested drawing we do.
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Turns out it's one hell of a lot and we really should fix this by
checking both vertices and textures to deduce when we can just skip
alpha testing safely, probably quite often.
I care about this because alpha testing drawing is very expensive
on some mobile chips.
2013-08-27 21:01:17 +02:00
Unknown W. Brackets
57d057d661
Watch for consistently high flips, not spurts.
2013-08-26 20:12:26 -07:00
Unknown W. Brackets
2d806b4820
When fps cap is hit, delay current thread only.
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Fixes Jeanne d'Arc freezing. Unfortunately, small hit to perf in God of
War, but may improve audio quality anyway...
2013-08-25 09:46:21 -07:00
Henrik Rydgard
dfb91d4532
Track number of GPU commands executed per call level.
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This is to get an idea if it would be beneficial to compile and cache display lists. Looks like it would be for some games, for example in GTA it's often 20k/80k/20k commands per frame - that is 100k executed commands per frame that could potentially just be executed instead of interpreted. Likewise in Wipeout. Of course, this means yet another cache with invalidation issues etc..
2013-08-23 11:29:55 +02:00
Henrik Rydgard
b186294132
UI tweaks. Change to cleaner background image.
2013-08-20 00:49:25 +02:00
Henrik Rydgard
6ca3b43b9a
Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename)
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Also prevent annoying scrolls in key mapping dialog
2013-08-19 22:06:49 +02:00
Henrik Rydgard
00d56e6bcf
Setting unlimited as an alternate speed is possible again.
2013-08-18 22:48:53 +02:00
Henrik Rydgard
a48e1de2d4
Fix slow-motion alternate speeds
2013-08-18 22:40:42 +02:00
Henrik Rydgard
0265ab874f
Change FPS limit to "alternate speed", expressed in a percentage.
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Fix it so it works correctly for 30fps games.
Some menu tweaks.
2013-08-18 18:55:42 +02:00
Henrik Rydgard
5f11ac4142
Calculate FPS in sceDisplaySetFramebuf like before.
2013-08-16 12:53:35 +02:00
Henrik Rydgard
d97b09a88d
Revert "Break fix title CG missing in Midlight club 3"
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This reverts commit 94ded4c00c .
2013-08-16 09:00:40 +02:00
Henrik Rydgard
664d74a9b7
Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
raven02
94ded4c00c
Break fix title CG missing in Midlight club 3
2013-08-15 21:58:18 +08:00
Henrik Rydgard
c41540d108
Remove checks the check whether the framebuffer already was set, shouldn't have any effect really
2013-08-14 17:54:58 +02:00
Henrik Rydgard
7c4d273879
Count numFlips in a way consistent with our frame timing.
2013-08-11 22:12:15 +02:00
Henrik Rydgard
ca6de59019
Another attempt at frame timing / flip detection. Might solve some flicker issue.
2013-08-10 18:39:27 +02:00
Henrik Rydgard
bc00a7e302
Process frame timing on frame boundaries instead of flips. Frameskipping works better in many games.
2013-08-07 23:32:28 +02:00
Henrik Rydgard
51ffdfa132
Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
2013-08-07 22:34:00 +02:00