Xele02
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aa01751589
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Save encryption. Load/Save encrypted/decrypted save
RE of Chnnlsv lib
Correct size bug in kirk
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2013-01-29 00:11:02 +01:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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Xele02
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1f4f5eaf9a
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Add fade in / out on dialog to allow time for the user to release
button.
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2013-01-19 00:46:05 +01:00 |
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Xele02
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bf7f6d54cb
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Use "newData" from request which is the PNG icon for empty save.
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2013-01-18 22:24:13 +01:00 |
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Unknown W. Brackets
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dcd3045cd5
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Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
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2013-01-18 01:38:12 -08:00 |
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raven02
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1dc49bad8f
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Save Mode 22 name fix
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2013-01-10 14:34:11 +08:00 |
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Xele02
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af59744671
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* Fill some value after save/load for game checking them
* Some game like FF1 gave a nameList with no name in it.
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2013-01-06 01:29:14 +01:00 |
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Xele02
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88296468e4
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Some save are smaller than the buffer. This correct K-on Houkago Live
Game which should check save size returned.
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2013-01-05 02:00:41 +01:00 |
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Henrik Rydgard
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363f158a0a
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Just warning fixes
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2013-01-02 21:13:21 +01:00 |
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Henrik Rydgard
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883f61e3dd
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Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
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2013-01-02 21:05:02 +01:00 |
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Unknown W. Brackets
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5d892e005d
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Let ParamSFO always own its pointers.
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2013-01-02 01:37:03 -08:00 |
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Unknown W. Brackets
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f36a4b3a12
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Fix a crash when SAVEDATA_FILE_LIST is invalid.
I think that's what caused this anyway.
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2013-01-01 19:46:53 -08:00 |
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Xele02
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cd8ba8495d
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Update mode 8
Add mode 12, 13, 17, 22
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2013-01-01 01:19:33 +01:00 |
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Unknown W. Brackets
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ca4c767d38
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Fix mistake from savestates breaking saving.
Clear after, not first. Was killing the count.
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2012-12-31 15:39:49 -08:00 |
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Henrik Rydgård
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acd1457308
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Merge pull request #288 from unknownbrackets/savestates
Save more of the GPU's state, fix a crash
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2012-12-29 15:34:57 -08:00 |
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Xele02
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45c9ed389c
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Implement mode 11
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2012-12-29 23:56:45 +01:00 |
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Unknown W. Brackets
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848a2e2d2a
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Arg, missed a crash in savedata for states.
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2012-12-29 12:55:58 -08:00 |
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Unknown W. Brackets
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0edbcdc955
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Fix some missing things / bugs in save states.
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2012-12-29 02:56:56 -08:00 |
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Unknown W. Brackets
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fd2f609367
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Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
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2012-12-28 13:55:31 -08:00 |
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Xele02
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05a3574315
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Add missing break
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2012-12-28 12:00:43 +01:00 |
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Xele02
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020e4e7f13
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Add code for sdk version info
Modify Encrypt file data
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2012-12-28 11:42:41 +01:00 |
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Xele02
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a23ca01f16
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Mode 8 Correction
Modif for save encryption in Param.sfo and export save filename and
encode key in a file
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2012-12-28 11:39:52 +01:00 |
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Unknown W. Brackets
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b0295664e8
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Correctly fix incorrect save directory being used.
Darn, should've caught this before when I refactored wrong.
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2012-12-25 01:41:02 -08:00 |
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Unknown W. Brackets
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0fa0d3f6db
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Oops, need to use saveNameList when specified.
Mistake from 6f165cfbe46ead77e3b4e99fe18ee1609188cf9c...
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2012-12-25 01:07:05 -08:00 |
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Unknown W. Brackets
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f8f581794f
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Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
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2012-12-25 01:07:04 -08:00 |
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