Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
Unknown W. Brackets
5027e24150
Use a PSPPointer in the FILELIST savedata mode.
2013-06-02 15:17:02 -07:00
Unknown W. Brackets
ae5fad2b39
Don't try to read outside the SAVEDATA_FILE_LIST.
2013-05-31 23:14:29 -07:00
Unknown W. Brackets
aaddde2f62
Don't mark <> file entries as non-existant.
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Otherwise Load() will fail when it ought not to.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
00eb684c0c
Correctly handle the file list savedata mode.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
55a226549c
Make a few variables static and CONSTANTy.
2013-05-31 01:41:01 -07:00
Unknown W. Brackets
a0fd824f78
Read in the PARAMS.SFO secure file list.
2013-05-31 01:40:43 -07:00
Unknown W. Brackets
1d2476f28e
Add error handling to the FILES savedata mode.
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Not actually changed yet.
2013-05-31 01:40:36 -07:00
Unknown W. Brackets
f084781ccf
Stop writing ENCRYPT_INFO.BIN, PSP doesn't do it.
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We don't need it and it may confuse games.
2013-05-31 01:33:24 -07:00
raven02
646f2e07e5
Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList()
2013-05-25 23:57:59 +08:00
raven02
8ae127e87c
Fix the save loading for God Eater Burst and Gundam VS Gundam NP
2013-05-23 22:59:49 +08:00
aquanull
c316bc9a33
Support more list focus settings.
2013-05-20 23:54:01 +08:00
aquanull
dc25e6d223
Always pick up the saveID by latest file time instead of the previously used one.
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This fixes SRWAP & SRWMXP.
2013-05-20 23:54:00 +08:00
Unknown W. Brackets
27572e3a36
Default to saveName for AUTO LOAD/SAVE modes.
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Maybe should for others, but at least these for sure.
Fixes #1017 .
2013-05-11 21:01:20 -07:00
Unknown W. Brackets
1ffb0755b1
Move some things around and simplify.
2013-05-11 20:31:40 -07:00
Unknown W. Brackets
b2a118ef9d
Enable MAKEDATA/READDATA/WRITEDATA.
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Not sure if there's more to them, but LBP saves work between the PSP
and PPSSPP with this.
2013-04-21 14:18:12 -07:00
Unknown W. Brackets
9f653d4e99
Fix savedata list failing if you had many saves.
2013-04-16 00:47:47 -07:00
Unknown W. Brackets
746c95f1c8
Basic initial implementation of GETSIZE/DELETEDATA.
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LittleBigPlanet uses these. It seems happier with these working,
although it goes on to call MAKEDATA.
Also seems to make some other games happier.
GETSIZE not heavily tested yet.
2013-03-17 17:47:37 -07:00
Unknown W. Brackets
363d1dbe19
Fix some misc. warnings.
2013-02-18 08:44:59 -08:00
Henrik Rydgard
8749ad0cb9
Warning fixes, very minor updates to shader generators.
2013-02-06 19:04:28 +01:00
Unknown W. Brackets
7a0c1f822d
Don't allocate a 0 array in savedata savestates.
2013-02-04 08:27:00 -08:00
Unknown W. Brackets
9db836eb96
Minor typesafety/bounds checking warning fixes.
2013-01-31 00:02:54 -08:00
Henrik Rydgard
8075ece76c
0x10 bytes
2013-01-30 21:27:46 +01:00
Henrik Rydgard
b2020ee243
Fix nasty little stack overwrite in SavedataParam
2013-01-30 21:08:03 +01:00
Xele02
36015f9678
Don't duplicate no save texture for each save since it's the same.
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And some games have 99 slots.
2013-01-29 22:46:50 +01:00