Commit Graph

58 Commits

Author SHA1 Message Date
Henrik Rydgård
c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Unknown W. Brackets
e309712fed Vulkan: Correct missing offsets in Draw.
Was silently ignoring them.  Caused stretch in postshaders.
2020-05-13 18:10:09 -07:00
Henrik Rydgård
81b42df7c2 D3D11: Fix mistake in UI vertex shader for non-textured geometry. Fixes #12587. 2020-01-20 22:54:28 +01:00
Henrik Rydgård
796539ad7f DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL. 2019-10-27 20:54:36 +01:00
Henrik Rydgård
ab3c9fc21f Vulkan: Move scissor/viewport rotation into the VulkanRenderManager. Fixes #12303. 2019-09-03 23:26:44 +02:00
Henrik Rydgård
ee294251c9 Fix the 270 degree rotation case 2019-06-21 11:58:41 +02:00
Henrik Rydgård
e943724905 Vulkan: Apply the desired pretransform when drawing to the backbuffer.
This should save a lot of memory bandwidth on mobile devices that can't
rotate images natively in the display engine. Fixes #12099.
2019-06-21 09:38:51 +02:00
Henrik Rydgård
df98721e73 Write rough framework for GPU discard test screen 2018-12-19 13:48:54 +01:00
Unknown W. Brackets
c97023568c thin3d: Fix requesting BGRA buffers.
Should be fine to request BGRA->BGRA.

Also, the reverse flags were wrong/ignored on the format.
2018-06-16 13:31:08 -07:00
Unknown W. Brackets
e90b01d9ac thin3d: Convert BGRA8888 to RGB888 for screenshots.
In case we prefer BGRA for some buffer in Vulkan.  Also reporting.
2018-06-06 05:56:29 -07:00
Henrik Rydgård
7e756544ee Add a missing virtual destructor, fix a warning 2018-05-30 18:01:49 +02:00
Henrik Rydgård
011e57c0e7 Always specify GLSL version 450 when compiling Vulkan shaders.
Bit of a risky change so late in the game but it's wrong, it needs fixing.
See for example the comments to fb7a63bd11
2018-05-13 20:42:17 +02:00
Unknown W. Brackets
170e871c54 thin3d: Report unsupported format conversion.
Better we know than ignore.
2018-04-29 10:23:53 -07:00
Unknown W. Brackets
ae1bb20b7b GLES: Fix game screenshots. 2018-04-29 10:23:03 -07:00
Henrik Rydgård
3b0d307792 Fix something found by -fsanitize=undefined 2018-03-01 08:24:47 +01:00
Henrik Rydgård
8438defb24 Fix some memory leaks 2018-02-04 13:39:10 +01:00
Henrik Rydgård
bc959470e5 Loosen up some asserts that seem to trigger unexpectedly... need investigation. 2017-11-29 19:07:07 +01:00
Henrik Rydgård
de67c9feff Vulkan screenshots: Fix R/G swap bug. Thanks unknown. 2017-11-15 17:07:38 +01:00
Henrik Rydgård
10792cc8e7 Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though... 2017-11-15 13:18:29 +01:00
Unknown W. Brackets
3a84b63777 Vulkan: Convert depth format on readback.
Although, the GPU debugger stuff already handles more formats, it's hard
to get the current format to avoid the conversion...
2017-11-06 00:29:02 -08:00
Henrik Rydgård
97dced543e Share the conversion code between vulkan and D3D, fixing the missing format thing. 2017-10-29 14:42:51 +01:00
Henrik Rydgård
017d3da067 Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
62972cb891 D3D11: Move to CopyFramebufferToSync where easily possible. 2017-10-11 13:34:31 +02:00
Unknown W. Brackets
e754cca288 GLES: Add OpenGL 3.x core profile support.
Need to define #version everywhere and avoid varying/etc.
2017-09-20 12:22:01 -07:00