ANR2ME
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210413cba7
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Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
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2020-09-11 20:29:49 +07:00 |
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Henrik Rydgård
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8d72abb605
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Merge pull request #13413 from ANR2ME/adhocmatching_fix
AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
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2020-09-11 13:06:02 +02:00 |
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Henrik Rydgård
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2a51f081a2
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Merge pull request #13408 from ANR2ME/adhocctl_fix
Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-11 13:05:29 +02:00 |
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ANR2ME
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3eeb48bb40
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Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
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2020-09-11 13:44:09 +07:00 |
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ANR2ME
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1e6593f791
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Sleep a bit longer, especially when PPSSPP paused.
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2020-09-11 13:24:45 +07:00 |
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Unknown W. Brackets
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e3dd3e597c
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Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
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2020-09-10 22:59:04 -04:00 |
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ANR2ME
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2e9952cf6e
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Prevent spamming the log too much on some games
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2020-09-11 07:19:03 +07:00 |
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ANR2ME
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c57d81cc3e
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Fixed sceNetAdhocMatchingGetMembers error return value
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2020-09-11 07:19:03 +07:00 |
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Henrik Rydgård
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406fed7914
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Add option for the clear-fb-on-first-use speedhack. See #13295
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2020-09-10 23:52:35 +02:00 |
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ANR2ME
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82a064adcf
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Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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2affbb850c
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Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-10 12:00:30 +07:00 |
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Henrik Rydgård
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3d5bac582a
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Merge pull request #13407 from ANR2ME/adhoc_socket
Adhoc Socket - Combining PDP & PTP Arrays into Union Array
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2020-09-09 23:29:08 +02:00 |
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ANR2ME
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97e5a1f447
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Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
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2020-09-09 14:21:32 +07:00 |
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Henrik Rydgård
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8eb999ebd4
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Merge pull request #13406 from unknownbrackets/cull-through
Enable cull in through mode
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2020-09-09 07:07:07 +02:00 |
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Unknown W. Brackets
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5fae2171cc
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softgpu: Correct cull handling for sprites.
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2020-09-08 16:29:45 -07:00 |
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Unknown W. Brackets
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c1ce8383ae
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Headless: Setup logman earlier.
So we can control all the GPU init logging.
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2020-09-08 15:52:39 -07:00 |
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Unknown W. Brackets
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cbeeb8fdf1
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GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber. Fixes #13400.
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2020-09-08 15:52:01 -07:00 |
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Henrik Rydgård
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cf43f2d57f
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Merge pull request #13335 from unknownbrackets/plugins2
Support for loading game-specific plugins
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2020-09-08 20:10:45 +02:00 |
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Unknown W. Brackets
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ac7522b0dd
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
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Unknown W. Brackets
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2f4945aad8
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Plugins: Oops, typo.
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2020-09-08 09:12:19 -07:00 |
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Unknown W. Brackets
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e383b0279f
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Plugins: Support for loading game-specific plugins.
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2020-09-08 09:12:19 -07:00 |
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Unknown W. Brackets
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8c80a97807
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Module: Split out module start to use externally.
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2020-09-08 09:12:19 -07:00 |
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Henrik Rydgård
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40272ff403
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Merge pull request #13405 from ANR2ME/net_blocking
Allow blocking socket simulation on multiple threads simultaneously
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2020-09-08 17:19:52 +02:00 |
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ANR2ME
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57584343a2
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Simulate blocking PtpFlush
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2020-09-08 19:16:44 +07:00 |
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Henrik Rydgård
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10520470d1
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Merge pull request #13387 from sum2012/kernel_minor
Imp sceKernelFindModuleByName
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2020-09-08 09:10:27 +02:00 |
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