ANR2ME
2040be06e1
Added another HexData printing with offset and ASCII contents to help dumping some data in the logs
2020-09-07 02:59:12 +07:00
ANR2ME
442d3685dc
Fixed an issue where the 1st line showing 17 bytes of data instead of 16 bytes like the rest of the lines
2020-09-07 02:56:59 +07:00
Henrik Rydgård
cdf11dffd1
Shrink the "Cardboard VR Off" button.
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Got a complaint through email that it was so large it could be visible with
the cardboard on, despite its location.
2020-08-30 17:50:42 +02:00
Henrik Rydgård
b86d26da42
Remove wrong assert. Should fix #13354
2020-08-30 10:13:16 +02:00
Henrik Rydgård
e33c31e187
Merge pull request #13353 from unknownbrackets/texcache
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TexCache: Improve QuickTexHash a little, cleanup ARM64 defines
2020-08-29 18:35:06 +02:00
Unknown W. Brackets
6b8f7294b3
Global: Remove ARM64 define.
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Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Henrik Rydgård
cb3ed8f4a1
Merge pull request #13343 from unknownbrackets/xxhash
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Switch to XXH3
2020-08-28 12:20:26 +02:00
Unknown W. Brackets
184d4a1fc0
Vulkan: Type comparison warning fix.
2020-08-27 20:01:59 -07:00
Unknown W. Brackets
9b27cbd450
Common: Update to latest xxhash.
2020-08-27 20:01:04 -07:00
Henrik Rydgård
0b8e377872
Address feedback from #13341 .
2020-08-27 22:59:27 +02:00
Henrik Rydgård
f64d36664e
Fix final subpass dependency for depth
2020-08-27 22:59:18 +02:00
Henrik Rydgård
b58f5e46ae
Correctly update image layout to the final one after a render pass.
2020-08-27 22:59:18 +02:00
Henrik Rydgård
95a4cd37fc
Improve LogSteps further. Break out PreprocessSteps.
2020-08-27 21:50:05 +02:00
Henrik Rydgård
4e841ca3a6
Naming fix, better names for temp fbos
2020-08-27 21:50:05 +02:00
Henrik Rydgård
6e9d5ffbd7
VulkanRenderManager: Improve logging. LogSteps output is much better.
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More logging improvements
2020-08-27 21:50:05 +02:00
Henrik Rydgård
d54e0b3231
Fix longstanding depth/stencil view issue in Vulkan. Cleans up validation.
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We didn't specify DEPTH|STENCIL as aspects for views we rendered to,
only DEPTH. Who knows how many of the driver bugs we "found" are this.
DEPTH|STENCIL views can't be sampled though, so we create a separate
DEPTH view for that. This keeps Katamari working.
2020-08-27 21:23:41 +02:00
Henrik Rydgård
b323397c54
Vulkan: Minor fix for depth/stencil pretransitions. Used DEPTH_ATTACHMENT_OPTIMAL by mistake in barrier.
2020-08-27 16:46:14 +02:00
Henrik Rydgård
de4778358e
AspectMask fix
2020-08-27 16:39:15 +02:00
Henrik Rydgård
3be729bfc5
Vulkan: Silly typo fix in barrier
2020-08-27 14:46:02 +02:00
Unknown W. Brackets
c98d96c78f
http: Avoid logging errors for would block.
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It's not an error, this case is expected.
2020-08-23 21:32:06 -07:00
Henrik Rydgård
506a86300d
More explicit invalidation of any cached state in Thin3D. Fixes #13307
2020-08-22 00:30:29 +02:00
Henrik Rydgård
0752e7d158
Merge pull request #13302 from unknownbrackets/net-local
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Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets
31830dd4df
native: Minor header cleanup.
2020-08-18 06:59:49 -07:00
Henrik Rydgård
06a528927e
GL: Re-enable mipmaps for thin3d textures.
2020-08-18 12:57:43 +02:00
Henrik Rydgård
5313fc5b36
More work on GL state leaks. Some things really need a redesign.
2020-08-18 09:18:24 +02:00