Commit Graph

208 Commits

Author SHA1 Message Date
Henrik Rydgård
7aacf3df37 Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats. 2020-08-16 09:37:18 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Unknown W. Brackets
5ff75f4ca8 UI: Add setting for texture upload shader. 2020-08-01 21:28:18 -07:00
Henrik Rydgård
4e00a20c1f Show "debug build" on the splash screen, in debug builds. 2020-05-18 23:16:00 +02:00
Unknown W. Brackets
477e988a68 GPU: Allow postshaders to have parents. 2020-05-16 12:33:35 -07:00
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03fc86a147 UI: Return to game settings after restart.
This is more convenient.  Also restarts the game if needed.

Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Henrik Rydgård
259ae2862c Merge pull request #12852 from Florin9doi/android_12846
Update <Share> dialog on Android 10; Fixes #12846
2020-04-25 15:23:14 +02:00
Florin9doi
4640d3981c Update <Share> dialog on Android 10 2020-04-25 13:19:41 +03:00
Florin9doi
1ccde0427e iOS Share PPSSPP 2020-04-25 10:07:46 +03:00
Henrik Rydgård
0e921ae7a6 "Unify" the credits screen. Fixes #12844. 2020-04-21 00:20:58 +02:00
Henrik Rydgård
f01a4a3a87 Additional rendering fixes for notch 2020-03-31 16:46:14 +02:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
9b1d10063d Linux: Draw the graphics API on the splash screen, like most other platforms. 2019-02-23 10:49:27 +01:00
Henrik Rydgård
2d01db805e Remove no-op DrawBuffer::End() 2018-12-18 10:10:53 +01:00
vnctdj
61be3785d3 Make more lines translatable in credits
Fixes https://github.com/hrydgard/ppsspp/issues/11499
2018-10-28 15:58:13 +01:00
Henrik Rydgård
68b005c79b Patch up small UI bug on credits screen.
thanks benjamin
2018-09-24 23:23:51 +02:00
Henrik Rydgård
5d64107b0f Add some links to Discord where appropriate. 2018-09-16 20:04:10 +02:00
Unknown W. Brackets
d715ed8fba Core: More consistently use directory constants. 2018-09-02 10:27:11 -07:00
Henrik Rydgård
f9555da05b When listing post-shaders, use the "name" specified in the ini as default, when looking up translations. 2018-03-25 11:53:11 +02:00
Henrik Rydgård
18db8b0bd6 Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662) 2018-03-01 16:09:23 +01:00
Unknown W. Brackets
f5b2a6601e UI: Fix graphics API display on start.
Since it's a std::string return, it's a temporary, so returning it as a
pointer may drop the value.
2017-12-24 18:04:18 -08:00
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753001bb91 UI: Translate API on start screen.
Some languages translate the "Direct" in Direct3D, for example.
2017-12-10 10:58:26 -08:00
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cde6b3d3e4 UI: Send prompt results even on back/cancel.
Before, if you went to the GPU backend prompt, and canceled, it would
never call the callback, and so the g_Config value never got reset.
2017-12-02 19:04:33 -08:00
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5c81c67410 UI: Avoid pushing a screen on top of itself.
In case someone doesn't realize they're on settings, or etc.
2017-12-02 11:55:06 -08:00