Henrik Rydgård
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cdf11dffd1
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Shrink the "Cardboard VR Off" button.
Got a complaint through email that it was so large it could be visible with
the cardboard on, despite its location.
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2020-08-30 17:50:42 +02:00 |
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Henrik Rydgård
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5313fc5b36
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More work on GL state leaks. Some things really need a redesign.
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2020-08-18 09:18:24 +02:00 |
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Henrik Rydgård
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ccc0331279
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
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Henrik Rydgård
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6f1915110f
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Remove base/logging from UI and more
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2020-08-15 19:08:54 +02:00 |
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Henrik Rydgård
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b43698a13d
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
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Henrik Rydgård
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d57edfbdac
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Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
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2020-08-03 23:17:22 +02:00 |
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Henrik Rydgård
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6f02844b5b
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Consolidate BackgroundAudio.cpp into a class
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2020-08-03 10:43:26 +02:00 |
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Henrik Rydgård
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bf4db22165
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SaveState: On section version failure, log out the name of the bad section.
Also some other minor improvements to logging and comments.
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2020-08-02 17:11:09 +02:00 |
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Henrik Rydgård
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0939804a23
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Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files.
Ran into multiple odd bugs, the PSP init process really needs a rework..
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2020-07-27 16:55:44 +02:00 |
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Henrik Rydgård
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8c38d7305e
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Crash: Show disassembly of the instruction causing the crash, and the symbol name.
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2020-07-15 12:38:05 +02:00 |
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Henrik Rydgård
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626d173d10
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Split the fault handling from MemMap.cpp to MemFault.cpp.
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2020-07-15 12:12:57 +02:00 |
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Henrik Rydgård
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a56f391713
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Make fastmem memory exceptions report the exceptions to Core correctly.
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2020-07-14 09:25:45 +02:00 |
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Henrik Rydgård
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236cb57224
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More info on crash screen
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2020-07-14 09:25:45 +02:00 |
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Henrik Rydgard
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cbc90955ba
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Draw a minimal crash dump on the emu screen after a crash (if bIgnoreBadMemAccess is false).
Add setting for ignore bad memory accesses
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2020-07-14 09:25:45 +02:00 |
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Unknown W. Brackets
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d2ef6c561c
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UI: Allow non-ascii on crash dump screen.
It's not really dynamic so there's no reason to flag it. That said, the
draw buffer's text drawing doesn't support this flag anyway.
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2020-07-12 22:03:16 -07:00 |
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Unknown W. Brackets
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940066db68
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Core: Track exception on bad jumps.
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2020-07-12 21:59:08 -07:00 |
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Henrik Rydgård
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1010a07f65
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Expose more information on the crash screen (current kernel thread)
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2020-07-12 16:47:53 +02:00 |
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Henrik Rydgard
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873c11d7f9
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Draw a minimal crash dump on the emu screen after a caught crash.
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2020-07-12 15:25:21 +02:00 |
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Henrik Rydgård
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a722dfe0fb
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Formalize "core excpetions" as a concept
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2020-07-12 15:25:21 +02:00 |
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Henrik Rydgård
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efc3f4f5e4
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Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
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2020-07-12 15:25:20 +02:00 |
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Henrik Rydgård
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34a2713c3f
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Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it.
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2020-05-31 23:23:13 +02:00 |
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Henrik Rydgård
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fabe987c8f
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Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
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2020-05-21 11:24:05 +02:00 |
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Henrik Rydgård
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02fdf0083f
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Merge pull request #12910 from hrydgard/sdl-sample-rate-sysinfo
SDL: Show the actually used sample rate in system info.
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2020-05-16 20:59:28 +02:00 |
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Henrik Rydgård
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fce09f1865
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Simplify how to get the debug stats from StereoResampler
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2020-05-16 19:47:13 +02:00 |
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Henrik Rydgård
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5e7a837ff9
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Display the savestate slot number when saving and loading state through shortcuts.
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2020-05-16 15:20:22 +02:00 |
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