Commit Graph

437 Commits

Author SHA1 Message Date
Henrik Rydgård
cdf11dffd1 Shrink the "Cardboard VR Off" button.
Got a complaint through email that it was so large it could be visible with
the cardboard on, despite its location.
2020-08-30 17:50:42 +02:00
Henrik Rydgård
5313fc5b36 More work on GL state leaks. Some things really need a redesign. 2020-08-18 09:18:24 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
6f1915110f Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
Henrik Rydgård
b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård
d57edfbdac Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
Henrik Rydgård
6f02844b5b Consolidate BackgroundAudio.cpp into a class 2020-08-03 10:43:26 +02:00
Henrik Rydgård
bf4db22165 SaveState: On section version failure, log out the name of the bad section.
Also some other minor improvements to logging and comments.
2020-08-02 17:11:09 +02:00
Henrik Rydgård
0939804a23 Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files.
Ran into multiple odd bugs, the PSP init process really needs a rework..
2020-07-27 16:55:44 +02:00
Henrik Rydgård
8c38d7305e Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Henrik Rydgård
626d173d10 Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
Henrik Rydgård
a56f391713 Make fastmem memory exceptions report the exceptions to Core correctly. 2020-07-14 09:25:45 +02:00
Henrik Rydgård
236cb57224 More info on crash screen 2020-07-14 09:25:45 +02:00
Henrik Rydgard
cbc90955ba Draw a minimal crash dump on the emu screen after a crash (if bIgnoreBadMemAccess is false).
Add setting for ignore bad memory accesses
2020-07-14 09:25:45 +02:00
Unknown W. Brackets
d2ef6c561c UI: Allow non-ascii on crash dump screen.
It's not really dynamic so there's no reason to flag it.  That said, the
draw buffer's text drawing doesn't support this flag anyway.
2020-07-12 22:03:16 -07:00
Unknown W. Brackets
940066db68 Core: Track exception on bad jumps. 2020-07-12 21:59:08 -07:00
Henrik Rydgård
1010a07f65 Expose more information on the crash screen (current kernel thread) 2020-07-12 16:47:53 +02:00
Henrik Rydgard
873c11d7f9 Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
Henrik Rydgård
a722dfe0fb Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Henrik Rydgård
34a2713c3f Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it. 2020-05-31 23:23:13 +02:00
Henrik Rydgård
fabe987c8f Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
Henrik Rydgård
02fdf0083f Merge pull request #12910 from hrydgard/sdl-sample-rate-sysinfo
SDL: Show the actually used sample rate in system info.
2020-05-16 20:59:28 +02:00
Henrik Rydgård
fce09f1865 Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
Henrik Rydgård
5e7a837ff9 Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00