Unknown W. Brackets
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815580533c
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GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing. It's useful information.
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2020-09-06 14:38:56 -07:00 |
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Henrik Rydgård
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809fd6b8fa
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Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here).
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2020-07-24 00:05:36 +02:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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Unknown W. Brackets
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61f907fd18
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GE Debugger: Fix alignment in GE dumps.
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2020-05-24 19:06:20 -07:00 |
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Unknown W. Brackets
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3b74d4b680
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GE Debugger: Prevent crash when stopping execution.
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2020-04-11 23:44:31 -07:00 |
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Unknown W. Brackets
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93069756e6
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GE Debugger: Split playback into a separate file.
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2019-06-23 18:49:27 -07:00 |
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Unknown W. Brackets
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9e98642258
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GE Debugger: Cache decompressed frame commands.
This adds to noise in profiling the frame dump.
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2019-06-23 18:29:36 -07:00 |
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Unknown W. Brackets
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df6c5f38dc
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Core: Use readable names for failed backends.
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2019-06-22 12:48:56 -07:00 |
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Henrik Rydgård
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60a81a6144
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Merge pull request #11658 from unknownbrackets/ui-minor
Windows: Hide Vulkan/D3D11 if not available
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2018-12-11 12:13:00 +01:00 |
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Unknown W. Brackets
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bb7d9646f2
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GE Debugger: Fix dump replay ticks accounting.
Sometimes a list ends earlier than now, we don't need to eat cycles then.
Fixes #11655.
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2018-12-10 23:05:42 -08:00 |
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Unknown W. Brackets
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f88dc9e821
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GE Debugger: Allow relative prim counts.
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2018-12-01 15:50:20 -08:00 |
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Unknown W. Brackets
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e029168be2
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GE Debugger: Allow jumping to a specific prim.
This will make the most sense when frames are relatively stable, and works
great for GE dumps.
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2018-12-01 06:40:27 -08:00 |
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Unknown W. Brackets
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4d5c8fcff4
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GE Debugger: Track a counter of prims.
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2018-12-01 06:26:35 -08:00 |
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Unknown W. Brackets
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3cf3985c8d
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GE Debugger: Support record for more render types.
This should handle both games that use display, and games that don't.
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2018-11-17 22:12:45 -08:00 |
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Unknown W. Brackets
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179514e8d7
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GE Debugger: Avoid writing 0 sized packets.
This causes errors on allocation sometimes due to things like count=0 in a
prim command.
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2018-11-17 22:01:14 -08:00 |
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Henrik Rydgård
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036556c371
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Merge pull request #11564 from unknownbrackets/ge-dump
GE Debugger: Preserve VRAM textures / render-to-texture in dumps
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2018-11-17 23:32:20 +01:00 |
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Unknown W. Brackets
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2d3885fc1a
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GE Debugger: Fix display event record timing.
When the display happens mid frame, this fixes it so you can see the
result easily when running the dump, without manually stepping through.
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2018-11-17 11:14:10 -08:00 |
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Unknown W. Brackets
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6383f407d1
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GE Debugger: Avoid overwriting in softgpu playback.
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2018-11-17 10:06:31 -08:00 |
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Unknown W. Brackets
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169d2fa444
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GE Debugger: Preserve VRAM textures in dumps.
Should allow for (some) reproduction of render-to-texture behavior.
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2018-11-17 10:06:31 -08:00 |
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xebra
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64cf6f2755
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GE Debugger:Step to curved surface.
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2018-10-01 11:41:19 +09:00 |
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Unknown W. Brackets
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653129c528
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Debugger: Add an event for GE dump recording.
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2018-09-01 10:59:37 -07:00 |
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Unknown W. Brackets
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c10b2035b5
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Debugger: Prevent record with no commands.
Should cut down on empty dumps, at least.
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2018-09-01 09:51:04 -07:00 |
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Unknown W. Brackets
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f1afc51994
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GE Debugger: Refactor out stepping callback.
In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
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2018-09-01 09:41:20 -07:00 |
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Unknown W. Brackets
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a4c0640f01
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GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
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2018-09-01 08:32:03 -07:00 |
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Unknown W. Brackets
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e6917cccf6
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Debugger: Add APIs to retrieve render image.
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2018-06-16 15:33:02 -07:00 |
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