Unknown W. Brackets
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e3dd3e597c
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Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
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2020-09-10 22:59:04 -04:00 |
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Henrik Rydgård
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406fed7914
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Add option for the clear-fb-on-first-use speedhack. See #13295
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2020-09-10 23:52:35 +02:00 |
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Unknown W. Brackets
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5fae2171cc
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softgpu: Correct cull handling for sprites.
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2020-09-08 16:29:45 -07:00 |
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Unknown W. Brackets
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cbeeb8fdf1
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GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber. Fixes #13400.
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2020-09-08 15:52:01 -07:00 |
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Unknown W. Brackets
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a817a60382
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TexCache: Correct detaching textures.
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2020-09-07 15:10:26 -07:00 |
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Henrik Rydgård
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8a9b4ab40a
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Merge pull request #13397 from unknownbrackets/render-tex
TexCache: Always apply detach matches if found
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2020-09-07 20:11:03 +02:00 |
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Unknown W. Brackets
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ee6fbd9a0b
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TexCache: Rename "Invalid" attach to "Inexact".
The name has seemed confusing to me for a while.
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2020-09-06 23:04:52 -07:00 |
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Unknown W. Brackets
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85fb9a61e8
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TexCache: Always apply detach matches if found.
The "Invalid" matches will only apply if nothing was attached, so it's
important that detaches happen.
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2020-09-06 23:01:13 -07:00 |
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Unknown W. Brackets
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815580533c
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GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing. It's useful information.
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2020-09-06 14:38:56 -07:00 |
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Henrik Rydgård
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56892944f6
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Fix crash in Digimon Adventures.
Fixes #13371
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2020-09-04 09:01:42 +02:00 |
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Henrik Rydgård
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5697b6a9c5
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Look in the mirrors or not depending on whether the texture's address is in the mirrors (detected as a depth texture).
Also removes reporting that no longer makes sense.
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2020-09-01 23:05:15 +02:00 |
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Henrik Rydgård
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a1e5f1b052
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When going the other way, there can be multiple textures that need updating.
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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a22181df1c
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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5043f05687
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Oops, crashfix for late change
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2020-08-31 10:37:28 +02:00 |
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Henrik Rydgård
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064f2b6d01
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Add some ONCE-reporting of multiple candidate situations
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2020-08-31 09:42:15 +02:00 |
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Henrik Rydgård
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eda4bb2341
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Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
Write some comments in Depal about how we could get rid of the banding.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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4252036d89
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Apply the scoring model when creating/updating framebuffers too.
Reuses the same mechanism.
This is the second part of the Test Drive fix.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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a70ea98475
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Switch framebuffer matching to a scoring model.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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e9ff037e91
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Extract AttachFramebufferToEntry function
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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e33c31e187
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Merge pull request #13353 from unknownbrackets/texcache
TexCache: Improve QuickTexHash a little, cleanup ARM64 defines
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2020-08-29 18:35:06 +02:00 |
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Unknown W. Brackets
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6b8f7294b3
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Global: Remove ARM64 define.
Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
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2020-08-29 08:45:50 -07:00 |
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Unknown W. Brackets
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2be8f86286
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GPU: Avoid compile error if ARM64=1 specified.
If it's specified, but incorrect, we would compile incorrectly. We're
moving away from it anyway.
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2020-08-29 08:18:54 -07:00 |
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Unknown W. Brackets
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7426e2a8f8
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TexCache: Try to avoid wrong texcache usage.
Now that the speed is closer, disable on non-ARMV7 so we can avoid wrong
compilations more often.
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2020-08-29 08:16:23 -07:00 |
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Unknown W. Brackets
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364aabe84f
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TexCache: Improve quicktexhash by ~1-4% on NEON.
Improvement is greater on 64-bit (4.3%) than 32-bit (1.6%.)
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2020-08-29 08:03:58 -07:00 |
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Henrik Rydgård
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8618cc7ab5
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Virtual framebuffer copies: Make a more informed guess on appropriate pixel format.
This is the first part of the Test Drive fix, which I want in
separately.
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2020-08-29 12:42:36 +02:00 |
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