ANR2ME
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82a064adcf
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Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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97e5a1f447
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Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
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2020-09-09 14:21:32 +07:00 |
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ANR2ME
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824beb7232
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Prevent sceNetGetMallocStat from spamming Info Logs
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2020-09-08 10:33:20 +07:00 |
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Unknown W. Brackets
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fcaef648ec
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Net: Fix memory corruption on save old state.
Can't restore these if they're not inited either.
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2020-09-07 07:23:13 -07:00 |
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ANR2ME
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b1d6f6aa48
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Added some more info in Debug Log to help debugging
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2020-09-07 03:38:45 +07:00 |
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ANR2ME
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d3157205dd
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Don't allocate PSP's Memory during DoState
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2020-09-04 13:09:45 +07:00 |
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ANR2ME
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439171fc56
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An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
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2020-09-04 13:09:44 +07:00 |
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ANR2ME
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6a9cf0f575
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An attempt to differentiate adhoc connect, create, and join.
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2020-09-04 13:09:44 +07:00 |
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ANR2ME
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d99f55465e
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Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
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2020-09-04 02:39:00 +07:00 |
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ANR2ME
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ca059bc962
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Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo)
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2020-09-03 05:17:42 +07:00 |
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ANR2ME
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0298f59fd5
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Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network
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2020-08-19 12:33:20 +07:00 |
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Unknown W. Brackets
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4d307be2b2
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Net: Simplify local IP lookup.
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2020-08-17 23:34:29 -07:00 |
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Unknown W. Brackets
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a89840f309
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Net: Cut down on local IP aliasing.
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2020-08-17 23:08:35 -07:00 |
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ANR2ME
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bd36b9dff1
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Shows AdHoc and Access Point Connecting... Dialog
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2020-08-13 00:59:50 +07:00 |
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ANR2ME
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8dec09703f
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Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log
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2020-08-13 00:59:50 +07:00 |
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ANR2ME
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2620957aba
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An attempt to simulate a fake PSN authentication on Patapon 3
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2020-08-12 21:16:01 +07:00 |
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Unknown W. Brackets
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b8342fb8ec
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SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
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2020-08-10 08:04:05 +00:00 |
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Unknown W. Brackets
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1dc5ee424b
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SaveState: Split out Do types to reduce headers.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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4b4e3432cd
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
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ANR2ME
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5de2707633
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Fix crashes issue due to 0 is a valid index to types_, using invalid index like -1 should give a better/clearer stack trace
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2020-08-02 14:02:49 +07:00 |
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ANR2ME
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8886291434
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Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value
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2020-08-02 12:57:27 +07:00 |
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ANR2ME
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90ff382c59
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Rearranged network's After PSPAction creation/registration so that newer one have higher value to prevent network's callbacks triggering the wrong after action after loading from old save state.
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2020-08-02 08:49:58 +07:00 |
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ANR2ME
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f927ca795c
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Added a fake thread to process Apctl Request Events into Apctl State Changes
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2020-07-29 02:27:39 +07:00 |
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ANR2ME
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eda5774408
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Added more stub for some unimplemented sceNetApctl* functions
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2020-07-27 19:51:01 +07:00 |
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ANR2ME
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a3b21b04ea
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Making mac2str function easier/cleaner/safer to use for logging purpose
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2020-07-23 12:41:13 +02:00 |
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