Commit Graph

351 Commits

Author SHA1 Message Date
Unknown W. Brackets
72d4eb4d06 Blacklist the sceMpeg module, won't do good things... 2013-01-28 02:16:22 -08:00
Unknown W. Brackets
862c88d61a More warning fixes, switches and printfs, etc.
This time ones not reported by Visual Studio.
2013-01-19 18:32:37 -08:00
Unknown W. Brackets
140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
YaPeL
9cde301f4d Wrap functions on HLETables 2013-01-12 15:17:35 -03:00
Unknown W. Brackets
0619f230b6 Cleanup some todos and logging in exports. 2013-01-08 00:32:25 -08:00
Unknown W. Brackets
559095230b Take the module info when starting the main module.
Fixes Ys Seven, Fieldrunners, Shadow of Destiny, maybe others.
2013-01-08 00:32:25 -08:00
Unknown W. Brackets
8cf759bbc4 Load the exports that tell us module info.
Thanks JPCSP.
2013-01-08 00:32:24 -08:00
Unknown W. Brackets
21cfd087e1 Move Action out of Common, don't use savedV0.
Compiler error was annoying me anyway.
2013-01-06 15:56:13 -08:00
Unknown W. Brackets
0d8bdfe989 Allow mipscalls to change the return value.
At least, seems like mpeg needs this.
2013-01-06 14:58:04 -08:00
Henrik Rydgard
67663d51b8 Implement sceKernelQueryModuleInfo 2013-01-05 19:43:51 +01:00
Arthur Blot
3847ea46a8 Better output for faked modules 2013-01-03 16:14:45 +01:00
Arthur Blot
e4ce0592c1 Make previous code cleaner 2013-01-02 19:42:15 +01:00
Arthur Blot
73de0e9494 Consider blacklisted modules as fake 2013-01-02 19:42:15 +01:00
Arthur Blot
1519600441 Implemented sceKernelLoadModuleByID, better logs 2013-01-02 19:42:15 +01:00
Unknown W. Brackets
bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
a8c9c31e16 Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets
595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Arthur Blot
8ed8f57a7f Hopefully fix all the ELF loading issues 2012-12-28 01:07:19 +01:00
Henrik Rydgård
b2f29992a3 Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
Unknown W. Brackets
ec753a3575 Fix some ignored error / shadowing warnings. 2012-12-21 16:23:21 -08:00
TMaul
b121749b39 Cleanup sceKernelModule 2012-12-13 11:40:56 +00:00
TMaul
1c15b70277 Various Cleanups
Make some sceFont functions fill in (fake) error codes

sceGeListSync seems to want a return value (fat princess, others)

Another missing sceKernelModule method (killzone)
2012-12-13 11:40:50 +00:00
TMaul
11156fe288 sceKernelStartModule return value change
Debatable if its a worthy change as its not a proper fix but gets
persona 3 further with media engine enabled.
2012-12-11 23:24:01 +00:00
TMaul
8bb756bcef Clean up sceKernelLoadModuleByID params
Might still be a bit wrong though.
2012-12-09 18:48:30 +00:00