Commit Graph

101 Commits

Author SHA1 Message Date
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
LunaMoo
e999444b23 Implement PPSSPP specific cheats:
0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power

0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time

Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
iota97
f42e6a984f Rapid fire touch control 2020-01-28 08:52:18 +01:00
Henrik Rydgård
60e32e914e Fix apparent bug in #11094, fixes #11878 and likely #11798 2019-03-12 09:33:39 +01:00
Unknown W. Brackets
e69e844623 Ctrl: Always mark non-user buttons released.
This matches behavior on real firmware and fixes a test failure.
2018-06-06 05:54:39 -07:00
Unknown W. Brackets
89186d8113 Replay: Initial structure for replay functionality. 2018-04-07 15:36:28 -07:00
Henrik Rydgård
ce21642a61 Merge pull request #9978 from LunaMoo/ctrl_extra
Add more PSP keys(for some homebrew and cwcheats)
2017-09-28 18:51:16 +02:00
Henrik Rydgård
6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Unknown W. Brackets
9b7f43db04 Add additional button defines.
Not yet functional (overlap with virtkeys.)
2017-05-27 10:25:04 -07:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Chris Burgener
842a29b0ae Add Frame Advance 2016-08-28 12:21:45 -04:00
Unknown W. Brackets
da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Unknown W. Brackets
9591db2daa Cleanup RETURN() in __KernelWaitCurThread().
This hasn't been needed for a while.
2015-10-24 13:11:07 -07:00
Henrik Rydgard
ee81c7f1a1 Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired. 2015-05-15 18:49:54 +02:00
Unknown W. Brackets
e2ecd1eabd Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
Unknown W. Brackets
fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Unknown W. Brackets
b370621a3a Fix sceCtrl buffer update timing drift.
Spotted by xsacha.  Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00
Unknown W. Brackets
5cd4a17e88 Fix periodic events drifting when eating cycles.
Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
Unknown W. Brackets
bacae6106b Wake good pri threads immediately from ctrl waits. 2014-06-24 00:44:40 -07:00
Unknown W. Brackets
7503cf959b Saturate analog positions in case outside [-1, 1].
Reported by Mio, some configuration was giving 1.0000001, which wrapped.

This is not a hot area so let's just saturate to force it to the right
range.
2014-04-19 21:43:27 -07:00
Felix-Dev
5fe0783593 Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name. 2014-04-03 18:12:22 +02:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00