Unknown W. Brackets
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e21753bc93
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Debugger: Add assembler to build.
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2018-06-06 05:59:24 -07:00 |
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Unknown W. Brackets
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0e2a586c1b
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Global: Fix some type comparison/shadow warnings.
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2018-02-11 07:03:23 -08:00 |
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Unknown W. Brackets
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30b2d05bac
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Module: Correct detection of executable sections.
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2018-01-02 21:53:13 -08:00 |
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Henrik Rydgård
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42bdf3e19b
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ELF loading potential out-of-bounds fix
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2017-06-07 00:22:37 +02:00 |
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Henrik Rydgård
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9ce874d2cf
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Typo fix, MOBILE_DEVICE
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2017-05-25 00:31:00 +02:00 |
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Henrik Rydgård
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875e7f0372
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Throw in a few more checks in ElfReader
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2017-05-24 20:45:29 +02:00 |
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Henrik Rydgård
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e981139e71
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Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer)
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2017-05-24 10:52:19 +02:00 |
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Florent Castelli
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373db56a16
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blackberry: Remove!
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2016-10-11 17:40:32 +02:00 |
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Henrik Rydgard
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853ea02201
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Minor cleanups in elfreader
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2016-09-18 23:11:41 +02:00 |
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Henrik Rydgard
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4197148dc4
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Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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b998131581
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Move the symbol map to the heap, deallocate it when no game is running.
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2015-10-31 23:01:19 +01:00 |
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Henrik Rydgard
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bb57aa69d1
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Somewhat better check to prevent some homebrew from loading into kernel memory.
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2015-07-02 23:07:07 +02:00 |
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Henrik Rydgård
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04ce8a63e5
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Workaround issue where some homebrew (like moppi-flower) would erroneously load into kernel ram where it won't fit
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2015-07-02 15:55:09 +02:00 |
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Lioncash
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f830d5dec7
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Core: Mark some functions as const
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2014-12-03 15:16:11 -05:00 |
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Unknown W. Brackets
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71e8c0f6e0
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Sum all .bss* sections when counting bss size.
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2014-08-17 14:25:58 -07:00 |
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Unknown W. Brackets
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3ccc0d1e47
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Don't count strings as text in module info.
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2014-08-17 14:25:57 -07:00 |
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Unknown W. Brackets
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892980ada1
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Blackberry buildfix.
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2014-08-17 14:25:56 -07:00 |
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Unknown W. Brackets
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337a8553aa
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Add module name to ELF allocations.
Makes debugging it easier.
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2014-08-17 14:25:56 -07:00 |
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Unknown W. Brackets
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7c37d64717
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Load kernel modules into kernel memory.
This way they don't eat up user memory space.
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2014-08-17 14:25:55 -07:00 |
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Unknown W. Brackets
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1d310ad8bb
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Allocate module memory from top/bottom per request.
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2014-08-17 14:25:54 -07:00 |
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Unknown W. Brackets
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4a94a30ba6
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Calculate the module info data/text/bss size.
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2014-07-13 19:53:00 -07:00 |
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Unknown W. Brackets
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ec94498342
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When scanning or relocating, check replacements.
Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
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2014-06-23 08:18:56 -07:00 |
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Unknown W. Brackets
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4706876809
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Add memchecks for ELF loading.
Helps in games that use modules.
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2014-05-04 01:22:57 -07:00 |
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sum2012
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8cd5720b0b
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Remove report
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2014-02-07 04:31:51 +08:00 |
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sum2012
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1c3adb42f2
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Fix Diabolik: The Original Sin crash
This commit orignal want fix #3326 by @unknownbrackets
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2014-02-06 20:40:18 +08:00 |
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