Commit Graph

570 Commits

Author SHA1 Message Date
ANR2ME
423a7b2391 Fix multiplayer on Valhalla Knights 2 2020-09-05 08:58:29 +07:00
ANR2ME
7d2236db2f Increasing the shutdown delay so that there will be at least one "4=sceUtilityNetconfGetStatus()" after "0=sceUtilityNetconfShutdownStart()" instead of directly to "0=sceUtilityNetconfGetStatus()" (just like what happen when using utility.prx file with KHBBS on JPCSP) 2020-09-04 13:09:44 +07:00
ANR2ME
6a9cf0f575 An attempt to differentiate adhoc connect, create, and join. 2020-09-04 13:09:44 +07:00
Henrik Rydgård
b652f62d19 SavedataParam: Be careful with const char* to string. Might help #13187 2020-08-26 22:17:42 +02:00
Henrik Rydgård
b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
ANR2ME
bd36b9dff1 Shows AdHoc and Access Point Connecting... Dialog 2020-08-13 00:59:50 +07:00
ANR2ME
d9d8c031d4 Making sure std::min/max are not overridden by windows header's min/max 2020-08-13 00:59:50 +07:00
Henrik Rydgård
5ec2da0f2d Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård
79b3352b67 Merge branch 'ppge-scroll' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ppge-scroll 2020-07-19 14:09:24 +02:00
Unknown W. Brackets
500107a540 Savedata: Correct AM/PM and time/date settings.
The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Unknown W. Brackets
dd909d36cc Osk: Draw shadows on all the letters. 2020-07-13 18:24:05 -07:00
Unknown W. Brackets
f16a6b8abd MsgDialog: Show better error messages.
I think the PSP really did just show error codes, but that's not a reason
to keep that confusion going.  For common save errors, let's show the
messages.

Some games, for example, simply show the no data found error when you play
for the first time and trigger anything to check for data.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
3daf536e3c MsgDialog: Allow text to be wider.
Our font is a bit different, let's add a bit more as long as the spacing
looks okay.  Reduce scale if there's a lot of non-ASCII, since the PSP's
font seemed to use smaller glyphs than ours for those chars.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
b181a93e5e MsgDialog: Add scrollbar when message is long.
Some games hard wrap their messages, and PSP firmware also showed a
scrollbar.  Let's do the same.

One intentional difference: trying to ensure we always show part of a
hidden line to make it clear to the user that there's more text.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
143ba22097 PPGe: Handle text shadows more consistently.
Don't really want them wrapping differently or etc.  Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Unknown W. Brackets
4f586f9567 PPGe: Left align messages in dialogs.
It was previously left aligned, but the TextDrawer was being told to
center.  These are meant to just center the enclosing box of text, not the
individual lines within.

Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets
7e70fa1627 Mp4: Cleanup some parameters. 2020-05-17 00:05:04 -07:00
Henrik Rydgård
02143cac4e Merge pull request #12760 from unknownbrackets/ppge-spacing
PPGe: Fix dialog button positioning
2020-03-24 12:06:59 +01:00
Unknown W. Brackets
84cc212cfd SaveState: Correct compat load with OSK changes. 2020-03-23 19:57:04 -07:00
Unknown W. Brackets
dbc78b437e PPGe: Fix dialog button positioning.
The measure was previously the line height, but always ultimately used
as the full text height.  This just makes it always full height.
2020-03-23 18:23:35 -07:00
Henrik Rydgård
d1196f2fc0 Support a few more wstring functions on non-windows platforms, due to the armips assembler. 2020-03-22 17:03:49 +01:00
Henrik Rydgård
75cdc11fdb Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t. 2020-03-22 16:44:19 +01:00