Unknown W. Brackets
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37a894a558
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GE Debugger: Record memcpy/memset too.
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2017-06-03 15:29:10 -07:00 |
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Unknown W. Brackets
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cbbd3cac7e
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GE Debugger: Initial structure for GE data dumping.
This snapshots the GE commands and drawing to facilitate debugging.
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2017-06-03 15:29:09 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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Henrik Rydgård
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14900d4c1b
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Fix crash when pressing F12 in software mode.
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2017-05-24 11:10:03 +02:00 |
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Unknown W. Brackets
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10e511273a
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GPU: Flush on mipmap slope change.
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2017-05-12 20:30:48 -07:00 |
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Unknown W. Brackets
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fd4399e108
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GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
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2017-04-24 12:02:52 -07:00 |
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Unknown W. Brackets
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bb39c2e458
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Texcache: Rehash textures after mem invalidation.
Before, we were doing this when we enqueued. We need to at least do this
when an invalidation is triggered.
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2017-03-25 11:49:15 -07:00 |
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Unknown W. Brackets
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438af2f4fa
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Core: Separate collecting and displaying stats.
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2017-03-23 18:57:18 -07:00 |
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Henrik Rydgard
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fbee328293
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Don't dirty texture state when kicking off a display list. This might hide real bugs and affect performance, and should not be necessary.
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2017-03-18 21:47:58 +01:00 |
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Henrik Rydgard
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627866355b
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Restore two accidentally deleted command table entries.
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2017-03-14 15:45:01 +01:00 |
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Henrik Rydgard
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5a946d985b
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Unify most of the rest of the command table entries
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2017-03-14 13:47:34 +01:00 |
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Henrik Rydgard
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c74d6fcde7
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Unify some vertex shader related settings in the command tables
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2017-03-14 13:44:18 +01:00 |
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Henrik Rydgard
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cd6d5a0d7f
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Unify fragment shader settings in the command table
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2017-03-14 13:42:48 +01:00 |
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Henrik Rydgard
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bc641e6c56
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Unify minz/maxz in command tables
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2017-03-14 13:41:13 +01:00 |
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Henrik Rydgard
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903ac2fc42
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Unify texture settings in the command tables
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2017-03-14 13:39:32 +01:00 |
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Henrik Rydgard
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934b3db800
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Unify logicop, antialias in the command table
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2017-03-14 13:37:12 +01:00 |
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Henrik Rydgard
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8e6d546921
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Unify the control commands in the tables
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2017-03-14 13:35:25 +01:00 |
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Henrik Rydgard
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ff57cacfe6
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Unify morph weight, patch parameter command table entries
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2017-03-14 13:30:03 +01:00 |
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Henrik Rydgard
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f767615ef8
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Unify viewport/region/scissor command table entries
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2017-03-14 13:28:28 +01:00 |
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Henrik Rydgard
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3de4d67fdc
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Unify the light parameter table entries
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2017-03-14 13:26:53 +01:00 |
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Henrik Rydgard
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99711815b5
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Unify some ignored command table entries
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2017-03-14 13:25:52 +01:00 |
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Henrik Rydgard
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d9c19cc9ee
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Unify matrix, dither and signal table entries
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2017-03-14 13:24:35 +01:00 |
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Henrik Rydgard
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3f795799c9
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Setup a global GPU command table, and start moving stuff into it.
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2017-03-14 13:21:24 +01:00 |
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Henrik Rydgård
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90e0079c98
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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