Henrik Rydgård
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c756842b7b
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Im Ge debugger: Gray out disabled state (state that belongs to disabled features)
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2024-12-10 16:38:36 +01:00 |
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Henrik Rydgård
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b2a8b4168b
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Core: Minor changes to stepping (and some log changes)
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2024-12-10 01:06:19 +01:00 |
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Henrik Rydgård
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c842e3f137
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Fix discrepancy between stepping and running across frame endings. Add some more menu options in the ImDebugger
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2024-12-10 01:06:04 +01:00 |
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Henrik Rydgård
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5f83e48280
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Move the ge debugger window back out from GPUCommon
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2024-12-06 09:50:00 +01:00 |
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Henrik Rydgård
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2c8e78408b
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Add basic vertex data viewer (with the same flaws as the old one)
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2024-12-06 09:29:12 +01:00 |
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Henrik Rydgård
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51ae6ce898
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Small simplification
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2024-12-05 10:55:19 +01:00 |
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Henrik Rydgård
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21997784bf
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Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers
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2024-12-05 10:07:29 +01:00 |
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Henrik Rydgård
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37f61bff5d
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Remove unused code. Activate split syscalls (for Ge stepping) when the Ge debugger is "active"
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2024-12-05 00:52:21 +01:00 |
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Henrik Rydgård
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474e7acf54
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Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
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2024-12-05 00:51:59 +01:00 |
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Henrik Rydgård
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f8af4906f5
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Ge debugger: Better solution for draw notifications
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2024-12-05 00:36:49 +01:00 |
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Henrik Rydgård
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9ed8d8871e
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Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
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2024-12-05 00:36:48 +01:00 |
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Henrik Rydgård
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c25e6b3933
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Add "Split syscall" mechanism
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2024-12-05 00:05:39 +01:00 |
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Henrik Rydgård
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e977906d75
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Lift out running the display list to the callers.
This has one tricky case though...
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2024-12-03 22:35:36 +01:00 |
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Henrik Rydgård
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63c0305301
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Delete unused enum, add a new parameter bool
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2024-12-03 22:35:36 +01:00 |
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Henrik Rydgård
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9b1d077943
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Comment updates
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2024-12-03 22:35:36 +01:00 |
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Henrik Rydgård
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5d0316db6f
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Tune some log verbosity, remove timestamp on outputdebugstring logs
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2024-12-03 22:11:01 +01:00 |
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Henrik Rydgård
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0df2a40487
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
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Henrik Rydgård
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102d62deab
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More GE debugging prep
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2024-12-02 10:34:26 +01:00 |
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Henrik Rydgård
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35f9b9d0d8
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Qt buildfix, assorted warning fixes
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2024-12-02 09:14:10 +01:00 |
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Henrik Rydgård
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16c6855ef0
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Plumb through a basic Ge debugger window (no real functionality yet)
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2024-12-01 23:04:42 +01:00 |
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Henrik Rydgård
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e94defbb15
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Get the CORE_RUNNING_GE coreState working!
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2024-12-01 22:49:18 +01:00 |
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Henrik Rydgård
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6a7435341e
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Some reporting cleanups
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2024-10-28 17:25:40 +01:00 |
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Henrik Rydgård
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8991329de4
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GPUCommon::PerformMemoryCopy: Add a debug assert
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2024-10-25 21:31:51 +02:00 |
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Henrik Rydgård
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a062e5192b
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Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues
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2024-10-16 15:53:42 +02:00 |
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Henrik Rydgård
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21bf1c588f
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Ignore single imm point draws, that are accidentally kicked off when games initialize the GPU.
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2024-10-14 14:26:44 +02:00 |
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