Unknown W. Brackets
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f7740edc6d
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Debugger: Add more metadata for memory usage.
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2021-02-15 15:01:21 -08:00 |
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Unknown W. Brackets
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e85a8b0f5b
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Unknown W. Brackets
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30b6f1f865
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Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
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2021-01-31 15:38:00 -08:00 |
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Unknown W. Brackets
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cc4d0479bf
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Core: Assert debug stats remain positive.
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2021-01-31 15:06:11 -08:00 |
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Unknown W. Brackets
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f2ad47512b
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Ge: Restore saved context when ending a list.
Otherwise another list queued by a Head push could use the wrong context
data. See #13346.
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2021-01-31 00:28:42 -08:00 |
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Henrik Rydgård
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e0aa187161
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UWP: Fix dialog rendering (PPGe).
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2020-12-20 12:11:02 +01:00 |
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Henrik Rydgård
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f3ebd6553d
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Turn off vertex range culling in bezier/spline calls.
When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.
Fixes #11692
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2020-12-13 16:04:16 +01:00 |
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Henrik Rydgård
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0c66f6c6d0
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
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Henrik Rydgård
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6310af25fa
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
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Henrik Rydgård
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d9ee06a60d
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Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
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2020-11-07 10:51:54 +01:00 |
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Henrik Rydgård
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821817e6d4
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
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Henrik Rydgård
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536d881626
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Very minor optimization (divisions by constants are faster unsigned)
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2020-09-29 00:36:29 +02:00 |
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Henrik Rydgård
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054acf768c
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Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
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2020-09-24 23:52:43 +02:00 |
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Henrik Rydgård
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4cfafb4605
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Some GPU code cleanup. Disable some unnecessary reporting.
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2020-09-24 23:01:23 +02:00 |
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Henrik Rydgård
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b8ab04f53d
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Remove some reporting that's normally just the result of garbage-as-display-list-execution.
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2020-09-22 21:57:51 +02:00 |
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Henrik Rydgård
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277333682f
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GPU debug stats: Show how many bytes of texture data we hash per frame
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2020-09-20 22:09:29 +02:00 |
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Henrik Rydgård
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3093b9c7bf
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
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Henrik Rydgård
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ccc0331279
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
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Unknown W. Brackets
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b8342fb8ec
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SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
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2020-08-10 08:04:05 +00:00 |
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Unknown W. Brackets
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1dc5ee424b
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SaveState: Split out Do types to reduce headers.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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4b4e3432cd
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
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Henrik Rydgård
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d57edfbdac
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Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
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2020-08-03 23:17:22 +02:00 |
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Unknown W. Brackets
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b6e98374d3
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UI: Fix consistency in vsync setting for iOS.
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2020-07-24 21:05:28 -07:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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