493 Commits

Author SHA1 Message Date
Unknown W. Brackets
87bd8d59e2 Clean up umd bad callback id errors, oops. 2013-09-09 00:21:53 -07:00
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64b75ed3ff Decentralize callback registration.
Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets
94e88943d8 Keep a single list of pending callbacks.
Doing it per type only meant that we'd incorrectly call a callback twice
if it was notified by e.g. scePowerRegisterCallback() and
sceKernelNotifyThread(), which isn't what's supposed to happen.
2013-09-09 00:21:14 -07:00
Unknown W. Brackets
f1b62983b5 Add callback wait handlers for threadend as well. 2013-09-08 12:14:07 -07:00
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6d8213b0c5 Always specify retval when resuming a thread. 2013-09-08 12:02:18 -07:00
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4c828cd9a0 Remove __KernelTriggerWait(), no longer used. 2013-09-08 11:58:40 -07:00
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3fb2c8f654 Use a waitingThreads list for threadend.
The timeout wasn't being correctly written before, actually.
2013-09-08 11:15:09 -07:00
Unknown W. Brackets
b03be16fa6 Refactor thread end/delete a bit. 2013-09-08 10:50:55 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
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d8d8d3b0ec Use a different wait type for async io. 2013-09-07 11:04:42 -07:00
Unknown W. Brackets
2a7e9a5afc Cleanup sceKernelCreateCallback().
And tweak sceKernelReferCallbackStatus().
2013-09-03 22:18:15 -07:00
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b20bb3b609 Refactor down the begin/end callback stuff. 2013-09-03 01:21:52 -07:00
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1bf974aff6 Implement VPL/FPL callback handlers.
Smells like time to refactor, there are less differences than I expected.
2013-09-03 01:21:51 -07:00
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648dd5f154 Don't allow sceKernelWakeupThread() on cur thread.
I don't know why you wouldn't allow this, but the PSP firmware doesn't.
2013-09-03 01:21:50 -07:00
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722b878428 Fix sceKernelReferThreadRunStatus() layout.
Was missing size, so all fields were wrong.
2013-09-03 01:21:50 -07:00
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8bf1ef2616 Add handlers for delay and sleep callbacks. 2013-09-03 01:21:49 -07:00
Unknown W. Brackets
15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
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17a5a42a14 Disable some common waits inside interrupts. 2013-08-27 23:55:37 -07:00
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61fae4e920 Return proper errors while dispatch disabled.
In at least the majority of waits.
2013-08-27 23:55:37 -07:00
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252bf04c64 sceKernelDelaySysClockThread() cleanup.
It doesn't wait either of course.
2013-08-27 23:55:35 -07:00
Unknown W. Brackets
1c51564896 Stop practicing thread necromancy. 2013-08-27 23:55:34 -07:00
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fa57e23305 Implement volatile memory lock waiting. 2013-08-26 01:04:37 -07:00
Unknown W. Brackets
8d7eb265be Log context switch time, shorten logging a bit.
This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
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83bc12ea08 Reschedule in sceKernelReferThreadStatus().
It's often called in loops waiting for a thread to wake up.

Fixes .hack//Link's sluggish performance.
2013-08-15 07:56:35 -07:00