493 Commits

Author SHA1 Message Date
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Unknown W. Brackets
8aceba732a Stop reporting null thread args with size.
Must've been a mistake in the test, can no longer reproduce the crash.
2014-03-02 16:59:50 -08:00
chinhodado
23cce7d25a remove a redundant check 2014-02-15 19:39:13 -05:00
Unknown W. Brackets
48fd33b201 Remove callback return injection and related.
With paused waits, this is no longer correct.  Callbacks still don't allow
waits inside callbacks yet (they should.)
2014-01-31 12:22:39 -08:00
Unknown W. Brackets
c9b037815f Reschedule instead of switching to delayed threads.
This will hopefully take care of #5263, and might fix other issues too.
If a thread goes into a wait, it may reschedule right into an interrupt.

In this case, it would've been switched back to, and woken up early.
2014-01-28 22:10:28 -08:00
Unknown W. Brackets
21cdcb5c0d Force rescheduling within a callback.
Seems to fix #4914.  We already have a larger bug for callbacks.
2014-01-27 07:38:53 -08:00
Unknown W. Brackets
cb4e72058a Report usage if callback "injection."
These are generally giving incorrect results, but it will help to know
what games are triggering it.
2014-01-26 18:41:42 -08:00
Unknown W. Brackets
efa6640807 Report any missing wait type handling funcs. 2014-01-26 17:14:11 -08:00
Ced2911
2c522cda9a [core] fix some endian bugs 2014-01-26 14:26:27 -08:00
Unknown W. Brackets
ab49de0331 Eat some cycles when getting the current thread id. 2014-01-19 12:44:55 -08:00
Unknown W. Brackets
73d6accafc Eat a few cycles when checking callbacks.
Some games really spam this function.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
553990d5a0 Eat cycles when messing with the dispatch thread. 2014-01-19 12:44:53 -08:00
Unknown W. Brackets
1a38f6fa7d Properly remove terminated thread from ready queue.
If we change the priority first, we'll remove from the wrong priority
level, oops.  Gotta change afterward.

Should improve Darkstalkers Chronicle: The Chaos Tower.
2014-01-09 22:05:04 -08:00
Unknown W. Brackets
183b4cb45c Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
Unknown W. Brackets
e73d43c434 Correct sceKernelTlspl func names, etc.
This is mostly pedantic but it's nice to have the right names.
2013-12-02 23:40:16 -08:00
Unknown W. Brackets
7dedf54bc3 Always resched in thread queue rotation.
It might be time to reschedule anyway, some games call this in a loop with
an empty queue.

May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
2013-11-29 08:59:47 -08:00
Henrik Rydgard
f9f6e9492d Reorder vfpu data in saved kernel contexts when loading in a new version. 2013-11-28 13:27:51 +01:00
Henrik Rydgard
55500d4bb6 Reorder VFPU registers in memory so that we can flush and reload them in bulk more often.
Doesn't actually do that yet, that's for the NEON branch.
2013-11-28 13:27:51 +01:00
Unknown W. Brackets
41a7157aa6 Eat some cycles when changing thread priority.
Some games call this a lot.
2013-11-28 01:01:22 -08:00
Unknown W. Brackets
21c9577801 Initialize fcr31 correctly (even though unsup.) 2013-11-14 23:44:49 -08:00
Unknown W. Brackets
26f5922174 Return the correct value for fcr0/fir.
This is what the PSP actually returns, it's read only.
2013-11-14 23:39:08 -08:00
Unknown W. Brackets
baa82e0a9d Keep syscalls the same in the interpreter.
Rather than having different bugs.
2013-11-04 07:59:36 -08:00
Henrik Rydgård
b2298a9e86 Merge pull request #4420 from unknownbrackets/savestates
Enable rewind feature in UI, fix a savestate bug
2013-11-03 03:21:51 -08:00
Unknown W. Brackets
d400b1a67b Keep track of the current thread obj.
To reduce overhead/improve perf.  Actually, it used to be only the current
thread object, but now it's just a cache with accessors.
2013-11-02 22:12:44 -07:00
Unknown W. Brackets
738dfc84e4 Speed up __GetCurrentThread(), it's called a lot.
This only needs to be an assertion.
2013-11-02 22:12:43 -07:00