Henrik Rydgård
4c99712b60
And "immersive", "audio_resetDevice"
2023-03-22 23:52:38 +01:00
Henrik Rydgård
463d703feb
More assorted cleanup
2022-12-29 00:39:59 +01:00
Henrik Rydgård
31d5881c90
Enable support for Android Vulkan validation. Fix a minor validation error.
2022-12-22 11:13:52 +01:00
Henrik Rydgård
242efba6f7
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
...
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
5117ded378
Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
2020-08-15 19:08:39 +02:00
Henrik Rydgård
73166def93
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
...
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
1897eed9b4
More buildfixes
2020-07-18 21:43:13 +02:00
Henrik Rydgård
e48cb916dd
Buildfix
2020-07-18 20:43:47 +02:00
Henrik Rydgård
697c3b8b36
Cleanup log output on swapchain/surface recreation.
2020-07-18 20:35:39 +02:00
Henrik Rydgård
3d743a5ae7
Buildfixes
2020-06-22 00:01:31 +02:00
Henrik Rydgård
fbc4fa5bca
Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway.
2020-06-21 23:04:51 +02:00
Henrik Rydgård
6532c345c8
Simplify the validation interface code, bugfixes
2020-06-21 23:04:51 +02:00
Henrik Rydgård
1793b65ec1
Vulkan: Remove support for the old VK_EXT_debug_report extension
2020-06-21 23:04:51 +02:00
Unknown W. Brackets
e9e0ea9d05
Vulkan: Cleanup some duplicate code.
2020-05-21 08:55:36 -07:00
Unknown W. Brackets
051a84e9bd
GPU: Restart when changing inflight frames setting.
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We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Unknown W. Brackets
2a3fd05651
Vulkan: Present using FIFO for vsync.
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This allows the setting to be changed at runtime in Vulkan too.
Should help #10105 .
2020-02-29 22:48:59 -08:00
Henrik Rydgård
0698944752
Fixes
2019-10-06 00:20:49 +02:00
Henrik Rydgård
309d6562d5
We had an old fallback to the EGL GL loop in the Vulkan init. Remove it.
2019-09-17 10:52:02 +02:00
Henrik Rydgård
57c6ab7206
Android: Remove the popup message when falling back to OpenGL. Fixes #12284 .
2019-09-02 20:02:40 +02:00