Henrik Rydgård
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6df78568c8
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Clear the shader cache
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2023-05-29 18:32:37 +02:00 |
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Henrik Rydgård
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485131a29c
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Win32: Plumb through an attempt at handling Vulkan device lost.
Unfortunately, recreating the device fails on NV.
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2023-05-29 18:32:29 +02:00 |
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Henrik Rydgård
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f33776bc4a
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Fix a very tiny memory leak
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2023-05-29 16:02:53 +02:00 |
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Henrik Rydgård
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9f2005113b
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Add a function to the dev menu to intentionally lose the VK device. To be used for debugging recovery.
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2023-05-29 15:16:27 +02:00 |
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Henrik Rydgård
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602226e467
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Merge pull request #17530 from hrydgard/draw-refcount-debug
Draw/thin3d: Show the class name in refcount debug asserts
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2023-05-29 15:15:44 +02:00 |
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Henrik Rydgård
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5eb94350fa
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Show the class name in refcount debug asserts
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2023-05-29 12:50:45 +02:00 |
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Henrik Rydgård
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15ec9ad1e3
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Merge pull request #17529 from hrydgard/context-restart-debug
SDL: Add a way to reset OpenGL rendering by pressing F7.
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2023-05-29 12:35:39 +02:00 |
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Henrik Rydgård
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d167a11b1c
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SDL: Add a way to reset OpenGL graphics by pressing F7.
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2023-05-29 11:48:03 +02:00 |
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Henrik Rydgård
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7912eef0b7
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Merge pull request #17524 from sum2012/mpeg-patch
Experimental fix for sceMpegAvcDecode (library version check)
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2023-05-28 10:20:45 +02:00 |
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Henrik Rydgård
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ae8ded6ce1
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Merge pull request #17525 from brad0/openbsd_cmake_fix
Fix building on OpenBSD
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2023-05-28 08:59:12 +02:00 |
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Brad Smith
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94aed7a101
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Fix building on OpenBSD
Otherwise build breaks complaining about vasprintf() missing due to the
use of _POSIX_C_SOURCE.
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2023-05-28 01:59:40 -04:00 |
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sum2012
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dea35595f7
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Fix sceMpegAvcDecode
Fix Metal Gear Solid Peace Walker get stuck in video
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2023-05-28 10:54:51 +08:00 |
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Henrik Rydgård
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c533187e24
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Merge pull request #17518 from lvonasek/feautre_openxr_pergame_config
OpenXR - Enable VR settings per game
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2023-05-27 11:35:27 +02:00 |
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Henrik Rydgård
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4704bc92a7
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Merge pull request #17375 from hrydgard/ui-event-queue
Queue up input events for processing, except in-game. Avoids some potential threading issues/hangs.
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2023-05-27 11:27:41 +02:00 |
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Lubos
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fe713cdc6e
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CI build
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2023-05-27 11:18:35 +02:00 |
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Lubos
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e33398c9e2
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OpenXR - Enable VR settings per game
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2023-05-27 10:50:15 +02:00 |
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Henrik Rydgård
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50aa598ed1
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Fix handling events in "empty" (no root) UIScreens
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2023-05-27 00:35:25 +02:00 |
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Henrik Rydgård
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3715b1ffa1
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Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior.
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2023-05-26 18:41:13 +02:00 |
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Henrik Rydgård
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cca613e785
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Initial work on queueing up UI events for processing. Key events excepted for now.
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2023-05-26 18:41:13 +02:00 |
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Henrik Rydgård
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2675d6ea43
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Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally
* Switch axisId to enum InputAxis
* Change int keycodes to InputKeyCode where it makes sense.
* SDL input buildfix
* SDL keycode buildfix
* Switch on enum warning fixes
* Qt keycode buildfix
* iOS keycode buildfix
* UWP keycode buildfix
* More iOS buildfix
* More iOS buildfix
* Update DinputDevice.cpp
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2023-05-26 18:40:13 +02:00 |
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Henrik Rydgård
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6f380a7a0a
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Merge pull request #17513 from hrydgard/fix-post-proc-stretch
Post-processing: Fix using limited UV ranges when there's a single upscaling filter in the chain.
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2023-05-26 17:46:25 +02:00 |
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Henrik Rydgård
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c2fb815729
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Merge pull request #17515 from bslenul/lr-remove-skip-buffer-effects
[Libretro] Remove "Skip Buffer Effects" core option
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2023-05-26 16:04:26 +02:00 |
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Henrik Rydgård
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ca75e20155
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Fix minor config backwards compatibility issue, see #17502, iota97's comment
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2023-05-26 15:47:58 +02:00 |
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Bobby Smith
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2663a85cc3
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[Libretro] Remove "Skip Buffer Effects" core option
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2023-05-26 13:07:32 +02:00 |
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Henrik Rydgård
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ad8827ae70
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Cleanup, address feedback
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2023-05-26 10:28:10 +02:00 |
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