Henrik Rydgård
9f2005113b
Add a function to the dev menu to intentionally lose the VK device. To be used for debugging recovery.
2023-05-29 15:16:27 +02:00
Henrik Rydgård
dfb446f89d
Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
2023-05-24 14:33:01 +02:00
Henrik Rydgård
67a35d3476
Merge pull request #17356 from unknownbrackets/minor-cleanup
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Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård
05b6bbdc56
Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
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Accessed from the in-game dev menu just like the Vulkan frame profiler.
With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Unknown W. Brackets
46101581c0
Core: Cleanup disasm buffer usage.
2023-04-29 09:07:25 -07:00
Henrik Rydgård
c81ec8c74d
List Vulkan present modes in system info, show the current one
2023-04-20 00:21:06 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
48993f4f4b
Control: Add debug display, do assorted fixes.
2023-03-31 20:12:48 +02:00
TotalCaesar659
00d5658ff2
Revert "Scoped Storage" translatability
2023-03-14 17:37:51 +03:00
Henrik Rydgård
a592971209
Add translation strings for dark theme and "Scoped Storage"
2023-03-13 16:51:07 +01:00
Henrik Rydgård
aaa83897fe
Some code moving, tweaks
2023-03-12 16:18:49 +01:00
Henrik Rydgård
25fbfd7a89
Finish up OpenGL compressed texture format checks. Show in dev screen
2023-03-12 12:20:10 +01:00
Henrik Rydgård
ef4f17e998
Resurrect the Vulkan memory visualizer, but now it's global stats and pushbuffer stats.
2023-02-27 01:11:11 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Unknown W. Brackets
09eb509df4
Common: Expose CPU extension list directly.
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A bit silly to rely on the specific string formatting of a summary.
2023-01-29 15:13:44 -08:00
Henrik Rydgård
7672556e5c
Better pipeline descriptions in shader viewer (shorter in overview, longer after click)
2023-01-09 11:22:35 +01:00
Unknown W. Brackets
b9fe48f42d
Crash: Lookup block numbers more efficiently.
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We only care about the first one in these places anyway. Also make sure
we don't try to match an invalid block number.
2022-12-20 21:02:52 -08:00
Henrik Rydgård
91e7cc6976
Make "DPI" translatable
2022-12-17 22:14:21 +01:00
Henrik Rydgård
ee19db091f
Add accessor for UseFlags
2022-12-13 18:27:45 +01:00
Henrik Rydgård
427cae67cb
Enable some wordwrapping in shader viewer, show variant bitmask
2022-12-13 16:28:59 +01:00
Henrik Rydgård
155f73f72d
Fix Hz strings for translation, LCD persistence too
2022-12-11 18:13:16 +01:00
Henrik Rydgård
01beb52f90
Consolidate translation strings
2022-11-24 22:12:01 +01:00
Henrik Rydgård
ed68304b63
Move some settings around, delete a dupe
2022-11-24 22:03:17 +01:00
Henrik Rydgård
f6fcc9e9a7
Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
2022-11-23 16:17:41 +01:00
Henrik Rydgård
575560f679
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00