Commit Graph

466 Commits

Author SHA1 Message Date
Henrik Rydgård
694dbe1271 Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
Henrik Rydgård
9bd8b11bf8 Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
Henrik Rydgård
33a93e238a CLUT download: Replace the broken block transfer check with a new compat flag.
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Unknown W. Brackets
3242bb8d66 TexCache: Allow valid bufw sizes.
These don't cause crashes anymore.
2022-09-10 20:15:43 -07:00
Henrik Rydgård
a2ca85bc87 Add logging for LoadCLUT from framebuffer. See #15923 . Logs nicely in Burnout Dominator. 2022-09-10 19:32:39 +02:00
Henrik Rydgård
befcfb470c Fix shader caching. 2022-09-08 00:38:32 +02:00
Unknown W. Brackets
7c8f8817b8 GPU: Fix CanDepalettize() missing false paths.
Mismatched texformats didn't have a return.
2022-09-06 18:52:20 -07:00
Henrik Rydgård
9a6c1d84c2 Remove impossible check 2022-09-06 00:39:10 +02:00
Henrik Rydgård
e69bb4f616 Buildfix, warn fixes while at it 2022-09-05 23:40:43 +02:00
Henrik Rydgård
16212cae73 NFS speed effect: Improve framebuffer choice logging, tighten up stride checks. 2022-09-05 23:31:30 +02:00
Henrik Rydgård
40f8f21836 Water effect fix #2: If ForceLowerResolutionForEffects, don't upscale textures participating in small-resolution passes. 2022-09-04 23:43:01 +02:00
Unknown W. Brackets
c5fbb400de Replacement: Detect OOM even with replacements.
Also allow saving video textures if so configured.
2022-09-01 19:05:20 -07:00
Henrik Rydgård
2bf0c86ac7 Fix image format when dumping textures.
Fixes #15831
2022-09-01 15:04:59 +02:00
Henrik Rydgård
a854fbbe76 fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation. 2022-09-01 10:24:52 +02:00
Henrik Rydgård
608710f9f5 Merge pull request #15936 from hrydgard/framebuffer-cleanups
Framebuffer settings and block transfer speedup
2022-09-01 10:04:31 +02:00
Henrik Rydgård
1c9ec36fd8 Stricter checks for negative framebuffer offsets. Fixes #15937 2022-09-01 08:26:23 +02:00
Henrik Rydgård
470efac7d8 Merge GetFramebufferCandidates and GetBestCandidateIndex into one function. 2022-09-01 00:35:43 +02:00
Henrik Rydgård
67d6549afd Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU. 2022-08-31 14:23:33 +02:00
Henrik Rydgård
70f7f74a05 Check X coordinate of through-mode drawcalls to figure out which of the splits to render to 2022-08-31 01:09:23 +02:00
Henrik Rydgård
1b3b1acefa Tweak ForceMax60Fps to work for Killzone 2022-08-30 20:10:44 +02:00
Henrik Rydgård
987bfc79ef Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.

See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård
daa62beb39 Small tweak in texture matching. Fixes #15927 2022-08-30 16:14:47 +02:00
Henrik Rydgård
08eaf7665c Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
2022-08-30 12:52:31 +02:00
Henrik Rydgård
6f2966f502 Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
Henrik Rydgård
f228de76ef Fix OpenGL bug when framebuffer fetch is available. Add two new stats. 2022-08-29 15:39:29 +02:00