Commit Graph

2737 Commits

Author SHA1 Message Date
Henrik Rydgård
ad8827ae70 Cleanup, address feedback 2023-05-26 10:28:10 +02:00
Henrik Rydgård
6cee08c74f Post-processing: Fix using limited UV ranges when there's a single upscaling filter in the chain.
Fixes #17499
2023-05-26 09:48:51 +02:00
Henrik Rydgård
80e47b7bd3 Only dirty the uniform UVSCALEOFFSET when really needed
Broken out from #17479

With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and
similar in the other backends).
2023-05-25 15:00:57 +02:00
Henrik Rydgård
7178c0cd42 Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
Henrik Rydgård
bb6d696a84 Merge the tex "ubershader" uniforms into one for convenience 2023-05-25 10:19:01 +02:00
Henrik Rydgård
ebd36a4369 Reorganize the fragment shader bits 2023-05-25 10:19:01 +02:00
Henrik Rydgård
f16f879b41 Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
Henrik Rydgård
d51d1413a3 DrawEngineCommon: Rename decoded to decoded_ 2023-05-23 16:46:43 +02:00
Henrik Rydgård
67a35d3476 Merge pull request #17356 from unknownbrackets/minor-cleanup
Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård
05b6bbdc56 Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
Accessed from the in-game dev menu just like the Vulkan frame profiler.

With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård
9512bc6174 Don't cache render target copies for shader blending, only cache copies for overlap
Fixes #17451, while also keeping the Dante performance fix from #17032.

Of course, it's possible that something else could slow down now... But
hopefully not. This could also fix other problems.
2023-05-11 12:04:29 +02:00
Henrik Rydgård
fd43807c4d New fragment shader optimization: Only clamp color output if needed. 2023-05-09 18:44:24 +02:00
Henrik Rydgård
b42670cf59 Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
Henrik Rydgård
0babac5c5f Manually revert "Remove LM flag from vshader too" (#16718)
Reverts #16718

Though maybe we can keep this one? Let's see.
2023-05-09 18:44:18 +02:00
Henrik Rydgård
f42c682d34 Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
This reverts commit 10dee90c83, reversing
changes made to 34c11c8acf.
2023-05-08 22:01:38 +02:00
Henrik Rydgård
0e2fb13c61 Make sure we never end up with a null vertex decoder. 2023-05-03 22:22:54 +02:00
Henrik Rydgård
cee9d2bdd2 Delete outdated lines 2023-05-03 08:35:07 +02:00
Henrik Rydgård
c476d986f7 Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387 2023-05-03 00:24:43 +02:00
Henrik Rydgård
dc96374eb2 Merge pull request #17380 from hrydgard/replacement-find-files
Pre-scan the root of texture packs for hash-named files.
2023-05-02 21:40:05 +02:00
Henrik Rydgård
ee7e8d7c06 Add a unit test, fix listing zip directories 2023-05-02 11:35:45 +02:00
Unknown W. Brackets
bd37e98299 Merge pull request #17382 from hrydgard/avoid-double-texreplace-load
Avoid double texture cache load.
2023-05-01 22:14:20 -07:00
Henrik Rydgård
bdd0eeb7c3 Avoid double texture cache load.
Texture packs are loaded from NotifyConfigChanged which is called
anyway.

Fixes #17381
2023-05-01 23:52:39 +02:00
Henrik Rydgård
d10fae7274 Scan the root of loaded texture packs to find all the hash-named files. 2023-05-01 23:23:37 +02:00
Henrik Rydgård
2e3a676d71 Support BC1,2,3 formats also if packed in a DX10-style DDS. 2023-05-01 20:55:31 +02:00
Henrik Rydgård
02880d7d7d Less broken behavior with integer scale factor + auto render resolution
Unfortunately these don't make the same decision (integer scale factor
tries to make sure the whole image can fit in the window, while auto
render resolution is glad to step up a level), but at least the user is
not faces with a black screen.

Not sure what's actually the best thing here, possibly this case should
be disallowed somehow.
2023-04-30 10:18:47 +02:00